Portal 2
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Caterpuddle
   
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3.492 MB
2012年12月10日 9時22分
2012年12月12日 13時18分
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Caterpuddle

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20 件のコメント
sickle  [作成者] 2022年3月10日 16時20分 
Something not working?
Rectangle Man 2020年4月18日 15時36分 
Invisible walls hmmmmmmmmmmmmmmmmmmm
sickle  [作成者] 2014年1月31日 17時52分 
Based on it man. I think I used this base to make Telekinesis 1,
Apex 2014年1月10日 8時34分 
Was this map based on, or renamed from 'Telekinesis?' I played that map a LONG time ago, and it looked EXACTLY like this map.
GraveNoX 2014年1月5日 11時10分 
Nice and easy.
sickle  [作成者] 2012年12月30日 1時09分 
Yeah, newest.
aJediBoy 2012年12月28日 18時49分 
ohai so, is this your newest chamber?
sickle  [作成者] 2012年12月27日 11時15分 
Haha, you don't have to "buy" a damn thing man.
I'm quite happy leaving it the way it is untill someone screws up the intended solution enough to warrant a recompile.
Basically, quit being pedantic dick and apply some of your godly knowledge to those design abortions of your own.
The Sojourner 2012年12月27日 10時22分 
Yeah, I'm kinda good at finding and picking holes in people's maps :P

It's just that I don't like non-idiotproof maps where there's even the slightest chance of the player getting trapped, and I don't buy the "that's a stupid way to go" excuse, nor do I buy the "use noclip/autosave/etc." excuse unless you're using the in-game Puzzlemaker editor. A good mapmaker will take the time to spare their test subjects, and a good map really does require attention to detail, I'm sorry to say.

I'm willing to let the fizzler thing go for now because ensuring that the player is always able to find a solution is the most important.

How exactly would a simple piece of grating ruin the look? You've used it in your other maps. It shouldn't affect the functionality of your solution either. An invisible clipping texture in an unusual place wouldn't ruin my confidence, although it makes your map seem bad because it's unrealistic.
sickle  [作成者] 2012年12月27日 9時52分 
Honestly man, I can't tell if you're just picking holes in the map or trying to be helpful right now, but I'm not the kinda person to pay that much attention to detail. Cheers and all, but it'll stay like that untill someone ruins the intended solution :p

Oh yeah, and it is a custom texture for the floor\wall\ceiling. I used the color coding for some other maps, but kinda liked the scheme.