Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
I was having an issue with 15-minute wait times at around turn 160+ so during my investigation into that I tried switching to strategic view to help the process and wha-la! Game crashed.
I found your comments on this matter from your Feb 2021 discussion 'Anyone Solved the Strategic View Error when Adding Too Many new SV Entries?' on CivFanatics and was wondering where you got to with this?
I'm not able to do coding myself but I feel if this issue can be solved it will also solve the long wait times mid game.
I've disabled ethnic units and the red modpack to no avail. I'm not willing to play without your omnibus. Currently building a new gaming rig $3500 (kill me) to combat the wait times but I don't think it's normal.
Any help would be greatly appreciated! As always, love your work. Merry Christmas
I find making mods quite rewarding - trying to get the game to behave in a way I personally find enjoyable. I highly recommend it.
It's best to start off by find a mod that's close to what you're trying to do, then copy it as much as possible. Nothing on Steam or Civfanatics concerning mods is copyrighted so borrow at will, but give acknowledgement as much as possible. Starting off with creating custom civs might be a good way to begin learning modding.
Basically, about anything you want to do, someone has already done something similar. So, if you run into any problems, someone, somewhere has already solved it. Google is critical, with a search string looking something like this:
Civ5 my problem site:civfanatics.com
Good luck!
However, this mod did serve as the starting point for my "World at War" family of mods, which takes all these concepts and expands them even further. However, even those mods are a combination of features from "Future Worlds" and other mods, so they aren't compatible with FW either.
My World at War mod is an extension of this mod, and it does have a rudimentary compatibility with VP.