Sid Meier's Civilization V

Sid Meier's Civilization V

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thecrazyscotsman's Omnibus Mod
   
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File Size
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10.444 MB
Sep 6, 2014 @ 12:33pm
May 13, 2015 @ 6:49pm
5 Change Notes ( view )

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thecrazyscotsman's Omnibus Mod

In 1 collection by thecrazyscotsman
thecrazyscotsman's Omnibus Collection
2 items
Description
***UPDATED 05/13/2015***
This has been updated to work with the latest patch (finally)! The update will break saved games, so do not update until you are ready to start a new game. Please review the change notes for more details.

Alternate download[www.thesewall.com].

The Omnibus Mod brings together many of the buildings that I have released in individual building packs. I've rebalanced many existing buildings, updated building trees and prerequisites, and added buildings which improve every type of resource in the game. Additionally, resource buildings have been added which adds additional ways to obtain strategic resources. Finally, end-game units have been changed to better reflect historical flavor and, hopefully, fun. I welcome feedback and suggestions to help improve this mod, and hope you will enjoy it!

*For a detailed list of changes, view the Readme[www.dropbox.com].
*To report bugs please post in the Bug Reports discussion.
*For troubleshooting steps, please consult the FAQ[www.thesewall.com].
*If you would like to incorporate my mod into one of your own, please review the Terms of Use[www.thesewall.com].


FEATURES
  • 52 new buildings
  • Several new luxuries
  • Numerous updates to existing buildings
  • Many new promotions
  • Over 10 new units
  • Better Culture UI Panel
  • Numerous miscellaneous/quality of life updates
COMPATIBILITY
*Requires Brave New World AND Gods & Kings. All other DLC optional.

MOD COMPATIBILITY
This mod is known to be currently incompatible with:
  • More Luxuries by Barathor
  • More City-States Luxuries by CapitãoRolinho
  • More Mercantile Mod by sukritact
  • Reform and Rule by Machiavelli
  • Tiny Death Robots by salec
  • MGS Outer Heaven Civilization by Vice Virtuoso
  • Any mod which changes CulturePanel.lua or AssignStartingPlots.lua
  • Any of my previous building packs
RECOMMENDED MODS
There are some other great mods out there that I would recommend you play with that fit nicely with this one:
  • The Dynamic Eras mod slows down research more and more as the game progresses, allowing more time in each era. Production is untouched - a great balance for a better game.
  • The Promotions Expansion Pack provides a much deeper upgrade tree for your units. Also good for a longer game.
CREDITS
Mods or code by the following authors have been used in part or in whole:
  • Barathor for More Luxuries, Natural Wonder fixes, and Galley for Civs
  • Gedemon for Faster Aircraft Animations
  • CapitãoRolinho for More City-States Luxuries
  • sukritact for More Mercantile Mod
  • Kyte for Dynamic Culture Overview
  • salec for Tiny Death Robots
  • Kwadjh for his fantastic icon sets
  • Moriboe for a fix to the CulturePerPop problem
  • whoward for Rangers and fixing some coding problems
  • RJ815 for Helicopters Can Fly Over Water
  • ninakoru for Less Warmonger Hate [BNW]
  • bernie14, danrell, Civitar, JTitan, Ekmek and zwei833 for new unit models
Popular Discussions View All (1)
60
Jan 4, 2018 @ 11:46am
PINNED: BUG REPORTING/TROUBLESHOOTING
thecrazyscotsman
176 Comments
TheChickenMaster Jan 31, 2023 @ 9:33am 
My games do not have luxuries or ancient ruins on them. I've tried 6 different maps, both base game maps and community maps. I have no other mods installed
Lordfil Feb 11, 2022 @ 12:17am 
most ot the descriptions of the units and buildings are not properly displaying, and your custom units all look like spearmen...
JEELEN Nov 29, 2019 @ 7:11pm 
True.

@thecrazyscotsman: Alt DL link gone obsolete. :steamsad:
Sona my wife Oct 6, 2019 @ 10:15am 
Yes, the AI builds 20 scouts
Raistlin_Twin Sep 3, 2018 @ 2:20am 
I believe this mod pack should be called the "AI will saturate the entire map with scouts map." Am I the only one noticing the AI builds 90% of everything the build as scouts with this mod?
His Royal Succulence Dec 3, 2017 @ 7:36am 
Does this work with the future worlds mod and tommywiseau's advanced civ mod?
S-Man Jul 13, 2017 @ 10:35am 
To the author - I love this mod - and play it extensively. Over time, I've added other mods to the mix, but eventually started to run into incongruences between the mods. So, I decided to combine them all into a single mod, and fix all the conflicts. The link is posted below, but I wanted to make sure to give credit to this mod, as it is the cornerstone for mine. Thanks for all the great work you do - I wouldn't even be playing Civ V if not for your mods!!!

http://steamcommunity.com/sharedfiles/filedetails/?id=974882481
thetinycactus Jun 26, 2017 @ 8:10pm 
so I love the mod for not crashing me and being copatible with alot of mods however, there is an issue with seemingly everything it ads to the game, all of the titles are screrwed up. Is there a mod like this or can this be fixed???
poundjd Jan 10, 2017 @ 6:22pm 
@orensatov you said "Does anyone know if UnlockedByBelief is found in the same data structure so it can be referenced here?" I Belive that that tag is a member of the main Building Table. Check the XML source code.
TheGreatBrain Jan 8, 2017 @ 10:26am 
I think this has to be a lua solution.

The key passage in the code is

WHERE MaxPlayerInstances = -1 AND
MaxTeamInstances = -1 AND
MaxGlobalInstances = -1 AND
GreatWorkCount > 0 AND
CivilizationType IS NULL

I would have thought that Cathedrals fit these criteria, but I'm guessing it fails on CivilizationType. Why, I don't know. I don't know the data structures.

My best guess would be an OR paired with "CivilizationType IS NULL", such as

WHERE MaxPlayerInstances = -1 AND
MaxTeamInstances = -1 AND
MaxGlobalInstances = -1 AND
GreatWorkCount > 0 AND
CivilizationType IS NULL OR
UnlockedByBelief = true

I'm fuzzy on the syntax for Order of Operation in Lua, so this statement might need brackets or the like to be correct.

Does anyone know if UnlockedByBelief is found in the same data structure so it can be referenced here?

It could fix the problem, assuming that it isn't failing to give Cathedrals a columnfor a different reason... :steamsad:

Thanks much!