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Hmm...it should certainly still provide free Aqueducts. Is Workable Mountains the only other mod you have activated?
Yeah, I actually integrate some of his mod into mine which is why they are not currently compatible. I'm trying to think of ways to make them compatible though!
-Smokehouse seems to be missing, at least from the tech tree
-There is an issue with the descriptions of apothecary, hospital and medical lab. As described in info tips, apothecary gives +10% food, and hosptial/ML carry over 10% food after pop up. However, EUI pulls the actual variables those buildings affect, and it describes them as giving +10% food rather than 10% FoodKept (as it does with Aqueduct etc). Possibly a typo in variables or in tooltip description.
-I also encountered error where aqueduct was not granted on finishing Tradition, probably because I hadn't built Cisterns. However, there should really be another finisher for Tradition now since Aqueducts aren't the badass must-build structures they once were...
No, there's quite a few others. Mostly the Colonialist Legacy mods (added Civilizations) and some small stuff like City Limits, Faster Aircraft Animation, Extra Ancient Units (Sapper + Marauder), etc... Nothing that looks like it would modify Aqueducts nor Social Policies. I'll poke around though, and see if anything stands out.