Sid Meier's Civilization V

Sid Meier's Civilization V

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SMANs Omnibus Mod
   
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8.412 MB
13. čvc. 2017 v 7.20
18. dub. 2018 v 11.18
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SMANs Omnibus Mod

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If you've enjoyed the work that I have done modding Civ V over the years and wish to see more, please consider donating to my Paypal[www.paypal.com]account. Thanks!


This mod is a consolidation/reconciliation of several mods I normally use to play Civ V. When I first started playing BNW, I didn't enjoy it very much. My son recommended trying a few mods. I'd never done this before, but after a little bit of research/experimentation, I found a few that greatly improved game play for me.

The Crazy Scotsman's Omnibus Mod was the cornerstone mod, and the one that made me actually like Civ V in the first place. Over time, I added more and more mods to my normal complement. I then began noticing inconsistencies/incompatibilities between these mods. To fix this, I decided to bring the mods I use the most into a single, unified mod and remove all the potential conflicts between them. I also added a few units, buildings, etc., from other mods to make a more-involved late game experience.

SMAN's Omnibus Mod Features:
* 40 new Units; 38 major Unit adjustments
* 78 new Buildings; 43 major Building adjustments
* 12 new Technologies
* 13 new Luxuries/Resources
* For the English Civ (which I play a lot) I added an automatic unit naming function – for no real reason, just for fun
* Numerous changes to game rules, features, etc., to produce a more consistent, enjoyable gaming experience

Mods used to build most of this omnibus mod include (either in whole or in excerpts):
* The Crazy Scotsman's Ominbus Mod
* Cecil Lizard's Future Tech Does More than Add Score
* TofuSjo's Real Future Era and Info Era Ship Fix
* Bouncymischa's Future Worlds
* Framedarchitecutre's Reforestation and National Wonder Collection
* Bloublou's Promotions – Expansion Pack
* Kyte's Dynamic Culture Overview
* Labby's Improved Air Recon
* Delnar Eriske's Artificial Unintelligence Lite
* WHoward's Consolidated Promotions, Plot Iterators, other code, ideas, and suggestions…

Please see the SMAN's Omnibus Mod Manual.pdf in the mod folder after download for more information. Otherwise, consult the Tech Tree when first starting a new game for a good summary of the changes, especially in the Information Era.

The mod is fairly stable, but please let me know of any issues, problems, inconsistencies, etc., that you find, and I'll correct them right away. Also would appreciate any suggestions on how to make the mod better, any components/features from other mods that might make it more fun to play.

Thanks,

Sman 

***************************************************************

Acknowledgements: This mod is a "synthesis" of several great mods, taking liberally (sometimes shamelessly….) from the following mods. Many, many thanks to the authors for their great insight on making the game better. If you're having an issue with some feature of the game, it might help to look at the instructions from the appropriate mod below:
Thecrazyscotsman (TCS Omnibus Mod) http://steamcommunity.com/sharedfiles/filedetails/?id=310775031
Cecil Lizard (Future Tech Does More…) http://steamcommunity.com/sharedfiles/filedetails/?id=390281172
Bouncymischa (Future Worlds) http://steamcommunity.com/sharedfiles/filedetails/?id=596919865
TofuSojo
- (Real Future Era) http://steamcommunity.com/sharedfiles/filedetails/?id=639879425
- (Info Era Ship Fix) http://steamcommunity.com/sharedfiles/filedetails/?id=329703068
Framedarchitecture
- (National Wonder Collection) http://steamcommunity.com/sharedfiles/filedetails/?id=302997393
- (Reforestation) http://steamcommunity.com/sharedfiles/filedetails/?id=198158029
BlouBlou (Promotions – Expansion Pack) http://steamcommunity.com/sharedfiles/filedetails/?id=84863495
- Kyte (Dynamic Cultural Overview) https://steamcommunity.com/sharedfiles/filedetails/?id=242179130
Labby (Improved Air Recon) http://steamcommunity.com/sharedfiles/filedetails/?id=288579237
SamBC (Steel and Steel Mill) http://steamcommunity.com/sharedfiles/filedetails/?id=74142965
Delnar Eriske (Artificial Unintelligence Lite) http://steamcommunity.com/sharedfiles/filedetails/?id=330413798
Krajzen (Aggressive and Expansive AI) http://steamcommunity.com/sharedfiles/filedetails/?id=239794296
Populární diskuze Zobrazit vše (2)
11
3. bře. v 13.20
Bug Reports
S-Man
1
23. úno. 2018 v 1.47
Suggestions
S-Man
Počet komentářů: 109
Tony Underlay [ROOKS] 27. pro. 2023 v 3.48 
Sman! Hey bro, just realised your SMAN1975 from the CivFanatics Forum - I could tell by the grumpy cat!
I was having an issue with 15-minute wait times at around turn 160+ so during my investigation into that I tried switching to strategic view to help the process and wha-la! Game crashed.

I found your comments on this matter from your Feb 2021 discussion 'Anyone Solved the Strategic View Error when Adding Too Many new SV Entries?' on CivFanatics and was wondering where you got to with this?
I'm not able to do coding myself but I feel if this issue can be solved it will also solve the long wait times mid game.
I've disabled ethnic units and the red modpack to no avail. I'm not willing to play without your omnibus. Currently building a new gaming rig $3500 (kill me) to combat the wait times but I don't think it's normal.
Any help would be greatly appreciated! As always, love your work. Merry Christmas :steamhappy:
Thrice 12. čvn. 2023 v 9.27 
Hey mate! Will this work with your fantasy armies mod?
Tony Underlay [ROOKS] 13. zář. 2022 v 18.58 
Hey SMAN! Still playing this, lovely stuff. Great work! Super cool with Communitas map, just trying out the tectonic map now for some flavour. Hope you're well. Thanks again!
Tony Underlay [ROOKS] 15. čvn. 2022 v 20.45 
Hey man! Love your work thank you for putting this together for everyone. Just wondering if faster aircraft animations, in game editor, info addict, quick turns and barbarian xp etc are good to go with this? Basically the top couple shelves of the top rated of all time mods in the workshop. Thank you so kindly bud
Rick Harrison 12. pro. 2020 v 11.49 
I love your work, your mods make the gameplay to Civilization V more immersive like governments and mayors. Do you have any plans to fix Gedemon's "Revolutions" mod? I figure that's one worth doing especially for us Middle Ages players since at the time a lot was more loose and independent at the time.
S-Man  [autor] 17. říj. 2020 v 9.17 
Multiplayer has always been an embarrassment, frankly, for Civ5. It's almost a joke to call what's offered here "multiplayer."

I find making mods quite rewarding - trying to get the game to behave in a way I personally find enjoyable. I highly recommend it.

It's best to start off by find a mod that's close to what you're trying to do, then copy it as much as possible. Nothing on Steam or Civfanatics concerning mods is copyrighted so borrow at will, but give acknowledgement as much as possible. Starting off with creating custom civs might be a good way to begin learning modding.

Basically, about anything you want to do, someone has already done something similar. So, if you run into any problems, someone, somewhere has already solved it. Google is critical, with a search string looking something like this:

Civ5 my problem site:civfanatics.com

Good luck!
READ SIEGE 17. říj. 2020 v 7.40 
I see, I really love your mods, especially World at War features and the fantasy models, they really make the game more interesting. I am thinking of making a few civ mods myself for some of the games that don't have their own civs yet. I think it would be cool to have a civ based off Naruto and maybe some meme civilizations. Honestly, I feel like civ 5 is really fun, I even went so far as to edit Gedemon's map to include extra wonders from another mod and resources. I really wish we could have a multiplayer game with 43 civs, that would be awesome. Sadly, the civ 5's servers are pretty bad so we won't get that any time soon, unless someone manages to host a server with super powerful internet router.
S-Man  [autor] 17. říj. 2020 v 7.07 
This mod takes a few items from the "Future Worlds" and "TheCrazyScotsman's Omnibus" mods, and merges them together. I was only trying to extend the tech tree into the "near" future, and not provide a complete new second half to the game. I was pretty new to modding when I made this, so I wasn't terribly ambitious when I made it.

However, this mod did serve as the starting point for my "World at War" family of mods, which takes all these concepts and expands them even further. However, even those mods are a combination of features from "Future Worlds" and other mods, so they aren't compatible with FW either.
READ SIEGE 17. říj. 2020 v 3.45 
May I ask a question? Is it a mix of Future Worlds with other Future era mods? Or does it take only parts from the mods and combine them?
S-Man  [autor] 2. srp. 2019 v 9.26 
@[OAM]CyberAzerBaneBülbül44 - probably not compatibly with anything VP-related.

My World at War mod is an extension of this mod, and it does have a rudimentary compatibility with VP.