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[XND] Improved Anesthetic
   
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79.926 KB
2017年5月29日 13時44分
2018年2月15日 6時54分
8 項目の変更履歴 ( 表示 )

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[XND] Improved Anesthetic

解説
Direct download from GitHub[github.com].

Compatibility
I'm not aware of any mods that this mod currently conflicts with.

Overview
Improved Anesthetic gives anesthetic a recovery process after the patient wakes up from their anesthesia, making anesthetic more realistic. Anesthetic has now been split into the following stages:

Sedated: The patient is unconscious during this stage, and they also won't feel any pain. Lasts 6 hours like vanilla.

Woozy: Limits consciousness to 70% and significantly reduces physical capacity but the patient is also high during this period, giving them a positive thought. Vomiting is quite frequent, and the patient may also be forgetful and break down in confusion. Lasts another 6 hours.

Recovering: Limits consciousness to 90% and slightly reduces physical capacity, and the high is over. The patient may still vomit, have some memory lapses, and go on random walkabouts, but this is significantly less likely to happen than during the 'Woozy' stage. Lasts anywhere from 6 to 42 hours.

In terms of impact on the game's difficulty, this mod will make the game harder because of anesthetic's impact on pawn capacities.

Credits
Marnador for their great RimWorld font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
54 件のコメント
Harry_Robinson1 2022年5月11日 17時15分 
Is this actually vanilla now or do I have another mod implimenting stuff like this without realising?
lilwhitemouse 2019年1月31日 15時03分 
Is it still on github?
XeoNovaDan  [作成者] 2019年1月6日 5時07分 
@lilwhitemouse - Yes
lilwhitemouse 2019年1月5日 19時08分 
So this mod is un-updated and open to adventurous moders to bring to 1.0?
NotTildaSwinton 2018年9月19日 18時52分 
Please and thank you!
XeoNovaDan  [作成者] 2018年9月19日 12時18分 
Hmm, I *may* pick this up again at some point. It's low priority though. It's open for unofficial maintenance in the meantime though.
Jaxx - pshoooo 2018年9月19日 12時00分 
echoing other sentiments, hoping for an update to this as well. it is something that affects any colony, even high end supercolonies, and provides a bit of balancing.
E_T 2018年9月19日 8時49分 
B19?
NotTildaSwinton 2018年4月19日 14時41分 
@Avil
It is actually possible to modify pawn's hunger rate, which is a pretty close way of changing their 'apetite'