Starbound

Starbound

1,246 ratings
Slime Race Mod
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.184 MB
Feb 17, 2017 @ 3:34pm
Aug 10, 2023 @ 6:05pm
17 Change Notes ( view )

Subscribe to download
Slime Race Mod

In 1 collection by Orchid
Hieru's current starbound mods
34 items
Description
Update
2023-08-11:
Fixed the error that came with using leech dagger.

2017-06-18:
-Fixed tenants not despawning
-Removed some unused assets

2017-06-10.1:
-Fixed shoat eggs

2017-06-10:
-Fixed tendrils that were broken with SB1.3
-Added some compatibilities


Notice
Hello, with Xel's permission or rather insistance I have taken over this mod. Please unsubscribe from outdated mod here http://steamcommunity.com/sharedfiles/filedetails/?id=771994865 when you subscribe to this one to avoid any conflicts. Your characters, items and everything regarding old slime mod will stay intact.

----------

HISTORY


On a rimworld named Callipso B4324, biochemists discovered some sort of slime deep underground that moved on its own and regenerated when it was torn apart. They took it back to their scientific explorer ship and began experimenting with it, in which it was noticed that if the slime was processed and injected into any living creature, it’d transform it into slime and grant biological immortality. Several scientists transformed into slime since they didn’t want to experiment on another sentient being due to ethical reasons.

Over time, the scientists noticed that the slime formed into the shape of one of the crewmen and mimicked how they moved, in which the team realized it was sentient and stopped any further experiments. Their sponsor company didn’t know of their experiments, and the scientists kept it a secret from them and the masses, since they thought biological immortality was something that might be abused by some races, especially the Apex. Eventually the company stopped funding them due to not gaining results of any sort, and the scientists had to stop, pack up, and return the slimes back to their world.

The transformed explorers went back to their homes, where they were discriminated against due to their new forms and appearance, with only the Novakids and Florans not minding them. They chose to return back to the slime homeworld, where the slimes accepted them all. It was eventually discovered there that they communicated telepathically when conjoined, and they began sharing technology and adapting it to be more slimy. After many years, the slime developed some way to traverse the stars without any propulsion engines but rather some “magical tentacles” as said by an Avian observer, protruding from their blob ships. The Protectorate received some slimes wishing to join out of curiosity and wanting to be accepted by other races. After lengthy tests and having them learn at least English, the first batch of slime Protectorate applicants were accepted. Little does anyone know, that these will be the final days of the Protectorate Capital.

----------

FEATURES:

This mod adds a race of slimepeople with 111 palettes, 9 custom hairstyles, and its own entirely custom slime ship with a pet, respawn and death animations, as well as several items to make, a visual alternative to Spike Sphere, and a non-sliding Wall Jump.

RACIAL EFFECT:

Slime Traits
-minor health regeneration
-immunity to liquid slime and webs
-weak to cold
-resistant to fire
-immune to "poisoned" and "electrified" status effects

CRAFTABLE or BUYABLE EQUIPMENT:

Slime Sword + upgrades
Wavy Slime Sword + upgrades
Slime Whip + elements + upgrades
Slime Tendrils + elements + upgrades
Impact Slime Tendrils + upgrades
Slime Grappling Hook
Slime Glow
EPP with Slime Glow
Loose Sheer Dress
T1 and T2 armors

LEGENDARY EQUIPMENT:

Slime Morph Sword
Slime Hunting Launcher
Slime Active Shield
Slime Leeching Dagger

OBJECTS:
Biochemist Table (all recipes were moved to this)
Slime Table (two types)
Slime Console (lunar base-style and small custom form)
Slime Ship Door
Slime Ship Hatch
Slime Ship Light
Slime Fridge
Slime Proximity Scanner
Advanced Slime Scanner (detects friendly entities)
Slime Wall Bed (normal and upright styles)
Normal Slime Chair (common small size)
Slime Storages
Slime Door
Slime Lamp
Tall Slime Lamp
Slime Teleporter (available at 2 Stop Teleshop)
Compost Bin (won't work with food rot disablers)
Slime Fire
Slime Cooking Table
Vanilla like slime caves decor.

Only the slime and ooze races can craft the Biochemist Table. If you want to be able to craft it as a non-slime/ooze, use /admin mode and type:
/spawnitem slimecentrifuge-recipe
Using the resulting item will teach your character how to make it at the Inventor's Table.

Likewise for the "goo" item, which is hand-made.
/spawnitem slimegoo-recipe


SHIP PET:

slime critter (based off of Terraria slimes)

TECH:

Adaptable Slime Sphere (copies a slime's body color)
Sticky Wall Jump (variant of Wall Jump, stick in place instead of sliding)

FARMING:

Shoat (two types?, provide slime blobs or globs)

----------

Thanks to:

Skittles (template)
Antyrus (helpful with info in past)
Alpha_StevO (some hair style ideas)
Inf_Wolf14 (helped with slime pet)
Chofranc (help with lua codes and advices)
Fueledbycancer (original elemental strength/weakness coding before Chucklefish made their own)
Kawa (for letting me use outfit design as base)
and Xel (for starting this mod)

----------

If you cannot see the slime race available for selection, it is likely that you need a mod which adds additional slots for custom races. The most commonly suggested mod for the job is Kawa's Xbawks Character Extender, but feel free to use whatever race slot add-on you wish.

If the mod appears to be giving you any issues, re-subscribing to it may resolve them.

Let us know of any other problems.

----------

Try Jenkkrystal's hair for slimes as well.


I would like to recommend you a dye mod for clothes. You can dye clothes to any colour and even add transparency to completely match your slime.


And if you want more monsters, there's Xel's Zombie race mod.


Other mods:

Popular Discussions View All (14)
193
Mar 5, 2021 @ 2:42am
Suggestions
Orchid
83
Aug 10, 2023 @ 10:50pm
Bug Reports
Orchid
29
Oct 3, 2020 @ 11:32am
Suggest slime names
Everitt
1,042 Comments
Morpho_matter Apr 25 @ 1:06pm 
Throughout The Ruin and Space I alone am the Slimy One
livin Apr 22 @ 11:54am 
Отличный мод! :steamthumbsup: Но почему-то я всё равно замерзаю на холодных планетах и горю в огне. Slime Traits включён.
А ещё ни на одной планете не встречал слайм биомов, слайм построек и Shoats
Kinsect Apr 21 @ 3:24pm 
say does there ship support tier 9 ships?
Orchid  [author] Dec 17, 2023 @ 6:25pm 
@indigo cactus; pretty much yes; it would just double the content.
Indigo Cactus Dec 10, 2023 @ 7:56pm 
Ahhh okay, wasn't aware. So if I'm using FU, I don't need this?
Orchid  [author] Dec 10, 2023 @ 6:12pm 
@indigo cactus; the slime race mod is included in FU. So frackin universe subscribers don't really have a choice anymore.
Indigo Cactus Dec 10, 2023 @ 9:47am 
Bit of a longshot but do you have any idea how one would access and unsubscribe from the old slime race mod? I was scrolling the workshop today, found this mod, and somehow wasn't subscribed to it despite currently playing a slime character with the ship and techs and everything. I'm assuming that means I have the old outdated version, but it doesn't appear in my subscribed items and the link in this page doesn't work.

Totally understand if you can't help, I just figured this would be the place to ask.
Orchid  [author] Nov 27, 2023 @ 9:37am 
@ramhane I kinda took over this mod from xel; i haven't really payed attention to what he did before hand or checked the coxed; as i've said; i only gotten started with changing the text ingame as i started to get bored of it. However if in future I will have to fix any of the bugs in the mod; I could add that too.
ramhane Nov 25, 2023 @ 2:14pm 
I think it's a shame that the codex says "Lore to be thought up eventually. Sorry." even though the history is properly written on this page. I don't care about the dialog because it's too difficult.
That's all I wanted to say...

(machine translation)
Orchid  [author] Nov 25, 2023 @ 7:55am 
@ramhane Last content update I did for this mod was on 8 Jun, 2017. There was plenty of agenda what to do; I just didn't get to it yet and mod was pretty much 'abandoned' since I lost interest in starbound and it's on support only mode to keep it up to date. Dialogs and codex information are barely touched upon.