SOMA
383 ratings
Extinction: Echoes of Rain
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File Size
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525.501 MB
Dec 14, 2016 @ 1:28pm
Jun 17, 2017 @ 5:30pm
3 Change Notes ( view )

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Extinction: Echoes of Rain

Description
You are an urban explorer who is guided to the ruins of a long abandoned facility by a new contact. Hoping to find something interesting you descend into the flooded tunnels of the facility , following the footsteps of the one who guided you there.

Features:
Over 170 lines of voice acting.
5 Different endings that depend on choices the player makes throughout the game.
Multi-map campaign , 7 maps, replayability.
Retextured monsters


IMPORTANT: Like in Leucos, the mod will need time to load maps. If it seems like the GAME FREEZES during LOADING SCREENS then it's probably not forzen at all. It just takes some time for the game to load the maps. This should be less of an issue as it was in Leucos because i've tried to optimize the maps better.

ModDB Link: http://www.moddb.com/mods/the-path-least-treaded

My other SOMA mods:
Leucos: https://steamcommunity.com/sharedfiles/filedetails/?id=752484432
Extinction: Ariadne's Ocean: http://steamcommunity.com/sharedfiles/filedetails/?id=874424413
Extinction: Outpost Calypso(WIP) : http://www.moddb.com/mods/outpost-calypso


CHANGELOG:
Version 1.02:
Mod is now called Extinction: Echoes of Rain.
Map1 :
-Attempted to fix pixelated shadows.
Map3:
-Modified an underwater room so that the player has more space to move around.
-Slightly altered the placement of objects in the control room so that an alternative solution to a puzzle will be more obvious.
-Added a hide area in the control room.
-Added a first aid kit at the end of the level.
-Changed the placement of one of the scaffolds in the tunnels because players didn’t realize they were supposed to pick them up and use them to reach higher places.
-Changed the placement for the data holders required to get the 5th ending.
-Changed the layout of the vertical tunnels so players have a harder time deciding to drown in them. One of them even has a small scripted event. Fear the depth.
-Slight changes to Flow Control A room so that the final valve is more obvious.
-Player can now hold breath underwater for 7 more seconds

Map4:
-The lever in the 2nd Area now opens every door, which may be good or bad for the player.
-Made the vent area that has to be traversed to get to the lever in the 3rd area shorter.
Map5:
-First room: added objects to reinforce player path.
-Added a pretty event that will “guide” the player towards the secret, should they decide to investigate.
Map 7:
-Attempted to fix pixelated shadows.
-Added a bit of extra content for ending 5.
General: Revised subtitles.


Version 1.01
Map1:
-Made map transition less sudden.
Map3:
-Fixed a small bug related to the puzzle in flow control B
-Small change on terminal text.
Map4:
-Attempt to fix minor bug when loading a save game would make a terminal camera be at a wrong angle
Map5:
-Made the map transition less sudden.
Map6:
-Made the map transition less sudden
Map7:
-Attempt to fix minor bug when loading a save game would make a terminal have a lower resolution than intended

Want me to get better at making mods? Record you playthoughs/thoughs on the mod and post them online, It's very likely that I'll be watching them.
Popular Discussions View All (2)
2
Aug 6, 2017 @ 7:52am
House easter egg
Hecate
0
Jul 12, 2019 @ 5:40pm
Does this work with Safe Mode?
Kitty
111 Comments
CACKLE DISPENSER Feb 7 @ 9:10am 
i have the same issue as @Andy Arachne , getting out of bed is taking forever, and it's also showing that it uses up all of my CPU in Task Manager. Should definitely get fixed.
HappyMatt12345 Aug 10, 2023 @ 9:04pm 
This is such a cool mod! I really like the direction this went, I'm a huge fan of that whole SCP type of secret organization doing bizarre experiments that the public knows nothing about concept, it's just so COOL! I'm glad I started actually catching up on some of the custom stories people have made for SOMA!
fuckface Jul 17, 2023 @ 6:31am 
not bad. first part was too rough for being an introduction — not very welcoming. voice acting couldve been less monotone, but that's between the voice actor and god. overall it's good, i enjoyed it.
DRG Engineer Jun 8, 2023 @ 9:52am 
How do I start this?
Kolin122 Feb 10, 2023 @ 9:30am 
I am kinda stuck right now, so I am not sure if it is somehow solved, but isn't it a bad idea to have a lever at the start of the game, that just doesn't let the player progress further later on?
adelebelly Jan 1, 2022 @ 4:17pm 
how tf do you launch steam mods, why is this not simple
Andy Arachne Mar 13, 2021 @ 2:34am 
Been waiting for an hour for it to load the first map after getting out of bed, out of the 10 or so mods I grabbed, This is the first one to take an hour to load, Can someone who has played this mod let me know how long it should take to load the levels?
Platinum Ace Nov 30, 2020 @ 10:03am 
You can tell a lot of hard work was put into this mod, but it doesnt feel like a polished product and the player ends up suffering as a result. The voice acting of the main character is done by someone speaking in the same monotone depressed voice which deters you from playing the mod to begin with ("Theres.... welll.... dangerous stuff down here" sounds like its read by someone whos been woken up in the middle of the night). Additionally, the level design is horrendous. To get the story going once youre in the complex you have to get up onto a box to reach this control room but in order to get onto the box you need to chince the game. Thats just a sample of the poor level design. Overall a good effort for a mod but it needs FAR more work to be considered enjoyable
Neco Arc Oct 1, 2020 @ 5:16pm 
git gud
fnix Jul 4, 2020 @ 1:46pm 
Needs a safe mode :)