Sid Meier's Civilization V

Sid Meier's Civilization V

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The Goths (BNW or GK)
 
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16.006 MB
Jul 11, 2012 @ 10:58pm
May 17 @ 4:16pm
47 Change Notes ( view )

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The Goths (BNW or GK)

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In 1 collection by Tomatekh
Tomatekh's New Civilizations
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Description
Adds the Goths to the base game.

The Goths were an east European tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Visigoths and Ostrogoths followed divergent paths and each founded a medieval kingdom.

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Note:
- This civilization requires either the Brave New World or the Gods and Kings expansion.
- Updates to the Mod will most likely break save games. Please do not update until you are ready to begin a new game.
- The mod uses a UU graphic from a Gods and Kings scenario. If you do not have the second expansion, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).

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Leader: Alaric

UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era. Capturing a foreign Capital triggers a Golden Age.

UU: Gadrauht: Replaces Swordsman. Heals double when pillaging a non-road Improvement. +15% Combat Strength in Rough Terrain

UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle. +10% Land Unit Production (instead of +15% Mounted Unit Production). -10% Production Cost.

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Credits:
- Leader, Map, DoM graphics by Janboruta
- Base assets (UU, UB, UA, Leader icon, and 'Alaric' image) adapted from the Firaxis "1066" DLC and "Fall of Rome" scenarios.
- Alternate UU graphic by JTitan
- Music files by Andreas Waldetoft from Crusader Kings II
- Korean translation by [KOR]SJKHR
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author)

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The previous version of the mod (v.66) can be found here:

v.66 Download[www.dropbox.com]

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Direct Download[forums.civfanatics.com]
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604 Comments
Tecnogos Jun 24 @ 3:19pm 
can you make the european union lead by Martin Schulz?
Tomatekh  [author] May 19 @ 6:05am 
Civ looks at all mods loaded, not just the mods being used in the current game. A download link for the previous version is at the bottom of the description, which should allow you to continue games started pre-update.
RoA_Infinity May 18 @ 9:41pm 
i updated and now i can't continue my game even though i wasn't using the mod
renzino May 17 @ 4:23pm 
Great mod ! Thank you ! Your Benin seems very nice...
Tomatekh  [author] May 17 @ 7:25am 
v.68

-Cleaned up some tsutff regarding the e&d mod.
-Adjusted the city list.

If you need the previous version, 66, to continue a save, a download link is at the bottom of the description.
Tomatekh  [author] May 11 @ 12:54pm 
Hey, everyone!

I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Tomatekh  [author] May 8 @ 9:57am 
Hey everyone, I’ve released a new civ for Brave New World:

Shang (Brave New World)
Tomatekh  [author] May 8 @ 9:57am 
@derdeppjones
They start near the Dnieper / Ukraine area, which is the supposed location of Arheimar as mentioned in Norse sagas.
derdeppjones May 4 @ 10:12am 
where do these guys start on ynaemp?
Tomatekh  [author] May 2 @ 9:55am 
Hey everyone, I’ve released a new civ for Brave New World:

The Kuikuro (BNW)