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The Goths (BNW or GK)
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15.771 MB
Jul 11, 2012 @ 10:58pm
Mar 8 @ 9:22am
38 Change Notes ( view )

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The Goths (BNW or GK)

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In 1 collection by Tomatekh
Tomatekh's New Civilizations
21 items
Description
Adds the Goths to the base game.

The Goths were an east European tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Visigoths and Ostrogoths followed divergent paths and each founded a medieval kingdom.

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Note:
- This civilization requires either the Brave New World or the Gods and Kings expansion.
- Updates to the Mod will most likely break save games. Please do not update until you are ready to begin a new game.
- The mod uses a UU graphic from a Gods and Kings scenario. If you do not have the second expansion, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).

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Leader: Alaric

UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era. Capturing a foreign Capital triggers a Golden Age.

UU: Gadrauht: Replaces Swordsman. Heals double when pillaging a non-road Improvement. +15% Combat Strength in Rough Terrain

UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle worked by the city. +10% Land Unit Production (instead of +15% Mounted Unit Production). -10% Production Cost.

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Credits:
- Leader, Map, DoM graphics by Janboruta
- Base assets (UU, UB, UA, Leader icon, and 'Alaric' image) adapted from the Firaxis "1066" DLC and "Fall of Rome" scenarios.
- Alternate UU graphic by JTitan
- Music files by Andreas Waldetoft from Crusader Kings II
- Korean translation by [KOR]SJKHR
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author)

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Mod Support:
- Supports Historical Religions, Ethnic Units, YnAEMP, Civ IV Leader Traits, Unique Cultural Influence, Map Labels[forums.civfanatics.com], Events & Decisions, Piety & Prestige, Cultural Diversity, Exploration Continued Expanded

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The previous version of the mod (v.58) can be found here:

v.58 Download[www.dropbox.com]

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Direct Download[forums.civfanatics.com]
555 Comments
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greenleaf_r Apr 19 @ 1:27pm 
why don't you just get points towards golden age for capturing cities? the capital seems really, odd.
Koopa Steve Apr 18 @ 8:56pm 
@Qwas Because, Alaric I is the most badass person EVER!
Qwas Apr 17 @ 12:50pm 
Why is this one of the most popular CIV V mods?
13th_dragon Mar 20 @ 7:18am 
good work!
Tomatekh  [author] Mar 18 @ 12:40pm 
No mod is MP compatible; Firaxis hasn't enabled mod use in multiplayer games. There are a few fan made workarounds (advanced setup screen, giant multiplayer robot, etc.) but nothing that can be done by default.
Kossis Mar 16 @ 3:40pm 
is this mod or any other mods that add civ's multiplayer compatible?
King CuddlySniffy III Mar 8 @ 11:03am 
@Tomatekh oh, ok i understand :). Maybe someone else has free time ;)
Tomatekh  [author] Mar 8 @ 9:25am 
v. 59:
-Fixed an issue with ExCE support
-Adjusted the price/reward of the Convert the Goths decisions (E&D support)
-Misc. text clean up
-Adjusted the UB production cost by 5%
-Compatibility update to accommodate an impending release

If you need the previous version to continue a save, a download link is at the bottom of the description.
Tomatekh  [author] Mar 7 @ 3:52pm 
The mod has passed 100,000 subscribers! A big thank you to everyone who has enjoyed playing it over the years!
Tomatekh  [author] Mar 7 @ 3:50pm 
@King CuddlySniffy III

It's an interesting idea for a civ, but sadly I don't have enough free time to make it.