5400 ratings
The Goths (BNW or GK)
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
Updated:
15.768 MB
Jul 11, 2012 @ 10:58pm
Nov 1 @ 6:25am
33 change notes ( view )
In 1 collection by Tomatekh
Tomatekh's New Civilizations
20 items
Description
Adds the Goths to the base game.

The Goths were an east European tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Visigoths and Ostrogoths followed divergent paths and each founded a medieval kingdom.

~~~

Note:
- This civilization requires either the Brave New World or the Gods and Kings expansion.
- Updates to the Mod will most likely break save games. Please do not update until you are ready to begin a new game.
- The mod uses a UU graphic from a Gods and Kings scenario. If you do not have the second expansion, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).

~~~

Leader: Alaric

UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era. Capturing a foreign Capital triggers a Golden Age.

UU: Gadrauht: Replaces Swordsman. Heals double when pillaging a non-road Improvement. +15% Combat Strength in Rough Terrain

UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle worked by the city. +10% Land Unit Production (instead of +15% Mounted Unit Production). -20% Production Cost.

~~~

Credits:
- Leader, Map, DoM graphics by Janboruta
- Base assets (UU, UB, UA, Leader icon, and 'Alaric' image) adapted from the Firaxis "1066" DLC and "Fall of Rome" scenarios.
- Alternate UU graphic by JTitan
- Music files by Andreas Waldetoft from Crusader Kings II
- Korean translation by [KOR]SJKHR
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author)

~~~

Mod Support:
- Historical Religions, Ethnic Units, Expanded Civlopedia, YnAEMP, Civ IV Leader Traits, Unique Cultural Influence, Map Labels[forums.civfanatics.com], Events & Decisions, Piety & Prestige, Cultural Diversity

~~~

The previous version of the mod (v.52) can be found here:

v.52 Download[www.dropbox.com]

~~~

Direct Download[forums.civfanatics.com]
538 Comments
< >
Tomatekh  [author] Dec 8 @ 8:58am 
I don't have the ability to translate the mod into any language besides English. I am more than happy to include any fan made translations provided, though (and currently support a Korean translation made by [KOR]SJKHR).
КОГОТЬ И КЛЫК Dec 7 @ 10:50am 
There is support of russian language in this modification or only English?
ayy lmao Dec 7 @ 9:51am 
Well in the Mac version they never move either. So I didn't notice anything wrong with that. Great mod!
Tomatekh  [author] Dec 6 @ 6:57am 
3D leaders (as well as native voice acting) is extremely difficult and impossible for most mods. There is only one modder in the entire civ modding community that has managed to make them, and he has only produced about 3 (one for the Mali, Israel, and Australia).
laurienmarc520 Dec 1 @ 9:40pm 
so i just downloaded this mod and this might be a dumb question but can't you make the leaders move in the diplomancy screen like the regular game?
Tomatekh  [author] Nov 30 @ 11:20pm 
@King Manatee, I believe the tracks are called "City of Birka" and "We are Norse"

@Grindstone, It could be a corrupt download from Steam, try the direct download link at the bottom of the description. Otherwise, its possible there's a conflict with Communitas as that edits several aspects of the base game.
King Manatee (TongueTied) Nov 26 @ 5:39pm 
I see the music files credited to CKII - which which song(s) in particular did you use? This is already one of my favorite mods on the Civ V workshop. A balanced Civ that is very rewarding to play for conquest on custom maps.
Grindstone Nov 22 @ 7:11pm 
I'm getting black boxes and corrupted images over random icons and textures after installing this mod. Nothing severe, just random here and there. Any idea what is causing that? Only other mods I'm running are IGE, Luddite, and Communitas
Tomatekh  [author] Nov 8 @ 7:06am 
If you are having install issues from Steam, you can try the "Direct Download" link at the bottom of the description. Place the downloaded file in the your mods folder (~/documents/my games/civ v/mods) and it should install automatically when you next start up.
carsten.schwalb Nov 4 @ 10:54pm 
Habe dieses Update abboniert, doch leider taucht die neue Zivilisation nicht auf. Muss ich noch was installieren?