Sid Meier's Civilization V

Sid Meier's Civilization V

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The Goths (BNW or GK)
 
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File Size
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16.006 MB
Jul 11, 2012 @ 10:58pm
May 17, 2016 @ 4:16pm
47 Change Notes ( view )

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The Goths (BNW or GK)

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In 1 collection by Tomatekh
Tomatekh's New Civilizations
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Description
Adds the Goths to the base game.

The Goths were an east European tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Visigoths and Ostrogoths followed divergent paths and each founded a medieval kingdom.

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Note:
- This civilization requires either the Brave New World or the Gods and Kings expansion.
- Updates to the Mod will most likely break save games. Please do not update until you are ready to begin a new game.
- The mod uses a UU graphic from a Gods and Kings scenario. If you do not have the second expansion, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).

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Leader: Alaric

UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era. Capturing a foreign Capital triggers a Golden Age.

UU: Gadrauht: Replaces Swordsman. Heals double when pillaging a non-road Improvement. +15% Combat Strength in Rough Terrain

UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle. +10% Land Unit Production (instead of +15% Mounted Unit Production). -10% Production Cost.

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Credits:
- Leader, Map, DoM graphics by Janboruta
- Base assets (UU, UB, UA, Leader icon, and 'Alaric' image) adapted from the Firaxis "1066" DLC and "Fall of Rome" scenarios.
- Alternate UU graphic by JTitan
- Music files by Andreas Waldetoft from Crusader Kings II
- Korean translation by [KOR]SJKHR
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author)

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Direct Download[forums.civfanatics.com]
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632 Comments
The World is a Sandbox Dec 17, 2017 @ 1:30am 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
NateDog04 Oct 21, 2017 @ 6:17am 
is this mod compatble with TSL?
keychain Sep 13, 2017 @ 2:17pm 
Can you make a version that allows road use indefinitely?? :)))
[KoM]D.Kreg Jun 16, 2017 @ 9:37am 
Is this Yet not another earth map compactible?
Tomatekh  [author] May 8, 2017 @ 9:21pm 
If the game doesn't do it automatically, you can manually extract the mod file with most zip programs (like 7zip) etc. Just extract it into a folder and place that folder in your mods folder (~documents/my games/civ v/ mods).
Willbound May 7, 2017 @ 5:04pm 
idk why i'm having this problem but civ refuses to install the mod
Tomatekh  [author] May 7, 2017 @ 3:53pm 
v.66 was from 2015

You can try this version:

http://www.dropbox.com/s/6m8fv37mt7js11l/The%20Goths%20%28BNW%20or%20GK%29%20%28v%2066%29.civ5mod

But I honestly have no idea if it was the same v.66 that was posted back then.
Willbound May 7, 2017 @ 3:39pm 
the link doesn't have v.66
Willbound May 6, 2017 @ 12:14pm 
I recently moved pc's and i need v.66 again, the link doesn't have it (i tried transfering the mod but civ v refuses to recognize it)
kvveiss Mar 26, 2017 @ 9:06am 
thank you for the quick reply. really enjoying your addons.