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Ac-Override Injector
   
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26 NOV 2016 a las 12:04 a. m.
4 ENE 2017 a las 10:16 p. m.
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Ac-Override Injector

Descripción
Description :
Allows Override defs without changing the original defs xml.


See quiet weather mod as the example.

https://github.com/AlcoholV/Rim.AcOverrideInjector
7 comentarios
Thundercraft 11 JUN 2017 a las 10:00 p. m. 
Just an FYI:

This seems to work fine with A17. At least, myself and another player haven't found any issues with this and my Mid-Rage Drop Pods: MF. There's no error reports in the log, either.
Thundercraft 15 ENE 2017 a las 3:53 a. m. 
@ AlcoholV [author]
Great stuff! I think this method has a lot of potential for making mods more compatible with each other and I hope more modders take a look at it.

I think more modders would use it if you had an actual readme or a "how to" guide. But it was simple enough to figure out from examining the simple .XML in your Ac-Quiet Weather as an example. I assumed that the "0" referred to the first {li}{/li} set, while "1" would refer to a second {li}{/li} set, and so on.

I used it for my Mid-Range Drop Pods: MF (mod-friendly version) as I was trying to maximize mod compatibility.

I also mentioned it in this forum thread [ludeon.com].
AlcoholV  [autor] 4 ENE 2017 a las 10:16 p. m. 
A16 Updated
AlcoholV  [autor] 6 DIC 2016 a las 8:28 p. m. 
Vincente Steele 6 DIC 2016 a las 10:01 a. m. 
I like the idea behind this. Any possibility you will put all of your mods in a collection and link to it here for easier sub/unsub?
AlcoholV  [autor] 26 NOV 2016 a las 8:57 a. m. 
@carewolf No, It's completely different. I'm not good in english. If you read the following article, you will understand the function in more detail.
related article : https://ludeon.com/forums/index.php?topic=6648.0
carewolf 26 NOV 2016 a las 3:32 a. m. 
Is like a component from the CCL?