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Nahlásit problém s překladem
-Relocated bunkers in base for give more space and better movement.
-Removed row of shrubs and fences, which prevented movement between bases
-Removed deep snow.
-Rain and particle bouyancy more soft.
-Removed two bridges, docks and river.
-Removed impasses from many sites.
-Replaced huge rocks, by small. These steal less map cells.
-Removed sidewalks that border the city. Now they are ramps.
-Fixed pathing in spawns.
-Replaced indestructible sidewalk by destructible wall. Munition East.
-North base, widened more spawn output.
-Many changes with respect to mobility.
-Removed grove_winter at southern base this improves mobility and retreat at south base.
-Added block tanks to the edge of the river. That's where this limit.
-Fix limit of sectors that does not correspond to the limit of the map. Minimap
-Removed trees and fences of the north base sector.
-Add houses missing in the minimap.
-Removed houses near the bases in the minimap.
-Removed two grove_winter in the VP middle so that the North players is in line with the South players.
-Relocated Munitions. To decentralize city points.
-Relocated two capture points south players near VP middle, now it will be in line with the north players
-Paint size of base sector, which are can construct tech WER/SOV far ahead
-New Minimap. Made these changes to be reflected on the minimap.
-New background. Made these changes to be reflected on the background.
Original map was divided by the river, which harmed the north players. Both players had trouble accessing the city.
And to a greater extent the North players
The elimination of the river and sidewalks of the city will greatly improve the mobility and the access of units to the city.