The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3,629 ratings
Detailed Cities
 
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0.143 MB
Feb 8, 2012 @ 6:18am
Nov 25, 2012 @ 12:55am
16 Change Notes ( view )

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Detailed Cities

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Description
Detailed Cities is a graphical enhancement modification for The Elder Scrolls V: Skyrim. Detailed Cities adds more than 1000 extra assets or modifications to the cities of Skyrim, giving each city a more vibrant feel. Detailed Cities primarily uses assets already in the scene to have as little effect on load times and performance as possible while still providing a substantial increase to believability.

Please note: Though Detailed Cities was not originally made with Dawnguard in mind, this should have no effect on the compatibility with the mod to the game, most compatibility / errors are due to other mods not being compatible with Detailed Cities or vice versa. To troubleshoot this try changing the order in which the mods load.

Also check out Detailed Outskirts: http://steamcommunity.com/sharedfiles/filedetails/?id=14323

*NEW* Detailed Towns:
http://steamcommunity.com/sharedfiles/filedetails/?id=165603966

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= Live Stream =
=============

http://www.twitch.tv/dexigaming

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= Latest Patch Notes v0.30 =
=======================

Riften:
- Added new lighting to Riften, but not so much to take away the sneak shifty look.
- Added artificial light source to true lighting that is there for quests lines I suppose.

Markarth:
- Detailed.
- Corrected artificial lighting source and true light source to give a more realistic light from fires.
- Flora added top half of Markarth in bland areas.
- Added additional light sources to very dark areas.
- Added static objects in bland empty areas.

Fixes:
- Cutting block at the Skyforge
- Some objects not seated correctly.
- Artificial or true light sources with one without the other.

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= To Do List =
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- Make compatible with Open Cities. (Trees already show up in Whiterun)
- Adding city lights to unnaturally dark areas of the cities (If you have a lighting mod it might have already fixed this).


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= Known Bugs =
=============

- If you have any bugs to submit, please give a detailed description of the problem and a screenshot.
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594 Comments
1redrooler Dec 24, 2016 @ 4:34pm 
There might be a bug that makes a certain type of bush look blue and blocky. It's all over the game so idk if its because of this but the placements are the same. To be honest I don't know how to post a screenshot sorry.
Pherim Nov 7, 2016 @ 3:15am 
Small addition to my previous comment: This mod causes gaps around the Jorrvaskr (Companions headquarters) in Whiterun because it moves the ground mesh that surrounds it.
MaWo79 Oct 31, 2016 @ 2:24am 
Hey Dex, can you please realease your Detailed Cities and Outskirts modifications for Skyrim Special Edition? They are great! I don't have many modifications isntalled but these improvements are essential for me and I refuse to set a foot into Skyrim SE without them.
Saithgame Oct 28, 2016 @ 10:09am 
hey ^^ nice mod! i love it! but do you plan to port it to skyrim special edition?
Pherim Jul 22, 2016 @ 7:02am 
Great mod that doesn't overload cities as much as many other mods that add objects and manages to stay true to the original mood (at least in whiterun, have not seen much else but in the screenshots it looks like this is true for other cities as well). It needs cleaning with TESVEdit, though.
LegendFenix Jul 18, 2016 @ 12:19pm 
░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste this all over the workshop if the mod
Il███████████████████].▌ Is good.
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \ DEFEAT BOB BY COPY AND PASTING TOO
Dex  [author] Apr 22, 2016 @ 8:04am 
@ Hallowench - Thanks that was the point.
@ AbblesAJ - Slightly
@ The Gator Good - The mod is ment to be light and not impact proformance.
@ Destero - Tesvedit was not a thing when i started this mod five hours after launch of the workshop but i will look into it.
@ sonicjb08 - No idea.
@ iamthespectacularspiderman15 - No idea.
@ Destero - I'll look into it :).
@ zero.point - <3
@ PapiwA - Pretty sure.
@ dragonrdr135 - Sweet
Hallowench Apr 10, 2016 @ 9:59am 
Finally, a city enhancement mod that doesn't crash my game! Looks nice and doesn't add too much.
AbblesAJ Apr 1, 2016 @ 10:20am 
Does this affect the riverwood area at all?
The Gator Good Mar 30, 2016 @ 7:10am 
Im new to modding in general but would this be a better one than say Whiterun enhanced and all those? Like less strain on a PC? I get 25 wiht the pro cities and town mods and have been looking at this for a while