3079 ratings
Detailed Cities
File Size
0.143 MB
Feb 8, 2012 @ 6:18am
Nov 25, 2012 @ 12:55am
16 Change Notes ( view )

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Detailed Cities

Detailed Cities is a graphical enhancement modification for The Elder Scrolls V: Skyrim. Detailed Cities adds more than 1000 extra assets or modifications to the cities of Skyrim, giving each city a more vibrant feel. Detailed Cities primarily uses assets already in the scene to have as little effect on load times and performance as possible while still providing a substantial increase to believability.

Please note: Though Detailed Cities was not originally made with Dawnguard in mind, this should have no effect on the compatibility with the mod to the game, most compatibility / errors are due to other mods not being compatible with Detailed Cities or vice versa. To troubleshoot this try changing the order in which the mods load.

Also check out Detailed Outskirts: http://steamcommunity.com/sharedfiles/filedetails/?id=14323

*NEW* Detailed Towns:

= Live Stream =


= Latest Patch Notes v0.30 =

- Added new lighting to Riften, but not so much to take away the sneak shifty look.
- Added artificial light source to true lighting that is there for quests lines I suppose.

- Detailed.
- Corrected artificial lighting source and true light source to give a more realistic light from fires.
- Flora added top half of Markarth in bland areas.
- Added additional light sources to very dark areas.
- Added static objects in bland empty areas.

- Cutting block at the Skyforge
- Some objects not seated correctly.
- Artificial or true light sources with one without the other.

= To Do List =

- Make compatible with Open Cities. (Trees already show up in Whiterun)
- Adding city lights to unnaturally dark areas of the cities (If you have a lighting mod it might have already fixed this).

= Known Bugs =

- If you have any bugs to submit, please give a detailed description of the problem and a screenshot.
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Dex  [author] Apr 25 @ 11:41pm 
@ {DGI} Bojangles4th - Not that i know of.
{DGI} Bojangles4th Feb 6 @ 5:51pm 
Will this conflict with any of the Cities Enhanced mods?
MGSBoca Jan 24 @ 7:39am 
Lag and to my eye, not a special difference other than some vegetative tweaks. Works well otherwise.
redprincess79 Jan 24 @ 1:24am 
After reinstalling the game and forgetting to add this mod again, I realized how bleak Whiterun was. I just can't live without this mod anymore! THank you :)
mmetzger.actor Jan 10 @ 10:11am 
I know it takes a lot of work to make mods, so on that congrats this is really well done. However for me personally, it ended up being too much. There were more trees inside cities than outside in skyrim lol I really liked it, I just wish it was toned down.
Weiß Dec 30, 2014 @ 3:53pm 
looks nice, but it affected my machine very badly. I was able to run skyrim on max settings prior to subbing to this, but had to turn down item/object/actor/etc fade all the way down. :(
spyroutgineer Dec 23, 2014 @ 11:56am 
BEFORE: Shearagoth: CHEESE!
AFTER: Shearagoth: TREES!
CaveDiver Dec 19, 2014 @ 3:28pm 
Great Work. Looks good, works good. My GF playes on PS3 and man my game looks so much better.
Scp-173 Dec 12, 2014 @ 11:31am 
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Be The Opposit
Dex  [author] Dec 9, 2014 @ 2:27am 
@ MouseGarena - Thanks.