The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3463 ratings
Detailed Cities
File Size
0.143 MB
Feb 8, 2012 @ 6:18am
Nov 25, 2012 @ 12:55am
16 Change Notes ( view )

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Detailed Cities

Detailed Cities is a graphical enhancement modification for The Elder Scrolls V: Skyrim. Detailed Cities adds more than 1000 extra assets or modifications to the cities of Skyrim, giving each city a more vibrant feel. Detailed Cities primarily uses assets already in the scene to have as little effect on load times and performance as possible while still providing a substantial increase to believability.

Please note: Though Detailed Cities was not originally made with Dawnguard in mind, this should have no effect on the compatibility with the mod to the game, most compatibility / errors are due to other mods not being compatible with Detailed Cities or vice versa. To troubleshoot this try changing the order in which the mods load.

Also check out Detailed Outskirts:

*NEW* Detailed Towns:

= Live Stream =

= Latest Patch Notes v0.30 =

- Added new lighting to Riften, but not so much to take away the sneak shifty look.
- Added artificial light source to true lighting that is there for quests lines I suppose.

- Detailed.
- Corrected artificial lighting source and true light source to give a more realistic light from fires.
- Flora added top half of Markarth in bland areas.
- Added additional light sources to very dark areas.
- Added static objects in bland empty areas.

- Cutting block at the Skyforge
- Some objects not seated correctly.
- Artificial or true light sources with one without the other.

= To Do List =

- Make compatible with Open Cities. (Trees already show up in Whiterun)
- Adding city lights to unnaturally dark areas of the cities (If you have a lighting mod it might have already fixed this).

= Known Bugs =

- If you have any bugs to submit, please give a detailed description of the problem and a screenshot.
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Dex  [author] Apr 22 @ 8:04am 
@ Hallowench - Thanks that was the point.
@ AbblesAJ - Slightly
@ The Gator Good - The mod is ment to be light and not impact proformance.
@ Destero - Tesvedit was not a thing when i started this mod five hours after launch of the workshop but i will look into it.
@ sonicjb08 - No idea.
@ iamthespectacularspiderman15 - No idea.
@ Destero - I'll look into it :).
@ zero.point - <3
@ PapiwA - Pretty sure.
@ dragonrdr135 - Sweet
Hallowench Apr 10 @ 9:59am 
Finally, a city enhancement mod that doesn't crash my game! Looks nice and doesn't add too much.
AbblesAJ Apr 1 @ 10:20am 
Does this affect the riverwood area at all?
The Gator Good Mar 30 @ 7:10am 
Im new to modding in general but would this be a better one than say Whiterun enhanced and all those? Like less strain on a PC? I get 25 wiht the pro cities and town mods and have been looking at this for a while
Destero Mar 28 @ 3:25am 
First things first:

I like your fps-lightweight mod and appreciate the changes you did in the game! Looks realy good and doesn 't does too much, eather to become lightweight and to fit into the game properly! Thus, i gave it a thumb up!

Nevertheless, i found some dirtyedits in the esp, by checking it with tesvedit!

Please keep track of these issues, because it can cause CTDs. there are 118 "identical to master records" and 7 "deleted records" which can be removed with tesvedit.

Keep the good work up!

Cheers ;)
sonicjb08 Jan 31 @ 10:31am 
does this effect "true skyrim"
Would riverwood and small villages benefit from this mod as well?
Destero Jan 7 @ 3:29am 
Hey, found many "diry-edits" with tesVedit!
Please check.

If you don 't know how, just ask!

zero Dec 12, 2015 @ 9:03am 
just got all 3 mods for skyrim [detailed..] subtle but good thanks!
PapiwA Sep 19, 2015 @ 11:19am 
Does this work with other town enhancement mods?