2748 ratings
Detailed Cities
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0.143 MB
Feb 8, 2012 @ 6:18am
Nov 25, 2012 @ 12:55am
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Description
Detailed Cities is a graphical enhancement modification for The Elder Scrolls V: Skyrim. Detailed Cities adds more than 1000 extra assets or modifications to the cities of Skyrim, giving each city a more vibrant feel. Detailed Cities primarily uses assets already in the scene to have as little effect on load times and performance as possible while still providing a substantial increase to believability.

Please note: Though Detailed Cities was not originally made with Dawnguard in mind, this should have no effect on the compatibility with the mod to the game, most compatibility / errors are due to other mods not being compatible with Detailed Cities or vice versa. To troubleshoot this try changing the order in which the mods load.

Also check out Detailed Outskirts: http://steamcommunity.com/sharedfiles/filedetails/?id=14323

*NEW* Detailed Towns:
http://steamcommunity.com/sharedfiles/filedetails/?id=165603966

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= Live Stream =
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http://www.twitch.tv/dexigaming

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= Latest Patch Notes v0.30 =
=======================

Riften:
- Added new lighting to Riften, but not so much to take away the sneak shifty look.
- Added artificial light source to true lighting that is there for quests lines I suppose.

Markarth:
- Detailed.
- Corrected artificial lighting source and true light source to give a more realistic light from fires.
- Flora added top half of Markarth in bland areas.
- Added additional light sources to very dark areas.
- Added static objects in bland empty areas.

Fixes:
- Cutting block at the Skyforge
- Some objects not seated correctly.
- Artificial or true light sources with one without the other.

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= To Do List =
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- Make compatible with Open Cities. (Trees already show up in Whiterun)
- Adding city lights to unnaturally dark areas of the cities (If you have a lighting mod it might have already fixed this).


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= Known Bugs =
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- If you have any bugs to submit, please give a detailed description of the problem and a screenshot.
538 Comments
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shadow Mar 1 @ 8:20pm 
i downloaded another graphic mod with this to make my skyrim look better but my fps wants to eat itself
Suiram/R.C. Feb 17 @ 1:20pm 
@Dex Well, happy new year. It`s been awhile but it suprisingly works now. I reinstalled Skyrim with my original pref.ini and everything is fine.

I think it was a failure of my LOD, even though I didn`t install the mod.
LuckyRedFox Feb 1 @ 10:03pm 
Q: does this conflict with the Towns and Cities Enhanced mods and/or Enhanced Cities mods? I have a feeling it will.
Muyu Jan 6 @ 9:45am 
only different is trees ?
Dex  [author] Jan 2 @ 7:20pm 
@ SUIRAM - Please post any other Data Files you are using.
B9Angel Dec 7, 2013 @ 3:39pm 
Great mod all in all (All 3 of them in fact). There are probems when using the T.A.V.E. series which is to be expected... Greedy people lol pick one. I'm not to keen on the 1.9 Skyrim update however... Has broken many mods as well as NPC interactions some what.
Suiram/R.C. Dec 2, 2013 @ 9:43am 
If I install this mod, Breezehome doesn`t appear in Whiterun
[XIII] Rage-Chan Dec 1, 2013 @ 10:49pm 
not sure if it's related but after sub this mod, the theives guild quest is glitched and I can not join them. :( not sure what could be the problem?
bliz1 Nov 19, 2013 @ 6:31pm 
Will this or ypur 2 other city town village mods conflict with other mods thast enhcance citys and towns?
Masqurade Nov 6, 2013 @ 12:23pm 
n.n