Stellaris
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Mass Effect Civilizations - Asari
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31 жовт. 2016 о 8:44
7 трав. о 12:53
Змін 84 ( перегляд )

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Mass Effect Civilizations - Asari

В колекціях (1) автора Princess Stabbity
Team Nessassity - Stellaris
Предметів: 20
Опис
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled, but you can refer to the Change Notes tab to see what's new!


Version 9.0.3 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional Influence from Trade Value
    > With Eternity, Influence can be funnelled into maintaining powerful Leverage Policies
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more! You can download version 9.0.0 and experience the largest rework in the history of MEC now!

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Популярні обговорення Переглянути всі (3)
36
19 квіт. о 3:22
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
8 трав. 2021 о 20:39
relevant DLC?
Zoob Mer
0
5 листоп. 2016 о 13:29
Media - Playthroughs, videos, etc.
Princess Stabbity
Коментарів: 3 148
jtbush00 20 трав. о 13:39 
Have you thought about doing other mass effect species?
jakemoreau00 19 трав. о 10:23 
i didn't think this would be updated thank you
jaydunne2014 17 трав. о 17:37 
I noticed that ships aren't showing up as well... at least on my end. Just throwing that out there.
Princess Stabbity  [автор] 14 трав. о 14:59 
And speaking of changes and PORTRAITS 2.0...

MONTHLY MOD REPORT Stellaris Megareport Edition! >o<

https://www.patreon.com/posts/104256825
Princess Stabbity  [автор] 14 трав. о 14:58 
@ParasiteX:
I believe there may still be diplo lines and some other things which check for same species class between asari empires. In any case, we don't want to touch anything portrait-related until we're implementing PORTRAITS 2.0, so while I'm open to the idea, I'd prefer to make it part of a larger rework in the future that can justify such far-reaching changes.
ParasiteX 11 трав. о 9:06 
Lol.. accidentally deleted my message when i was gonna reply.. :papyrus:
Anyways... I've had a look though the mod, and from what i can see you only do a single check against species class for an old code that switched gender to female, if male (which is kinda deprecated now, since you can set gender directly in empire creator).
And that code also checks against the core trait if the species class wouldn't match.
But maybe I'm missing something... In either case, just a suggestion. I've already made a personal patch for it, and seems to work fine so far.
Princess Stabbity  [автор] 11 трав. о 8:52 
@ParasiteX: It's something we may consider when we get around to our portrait rework (hopefully later this year). But it wouldn't be quite as easy considering how much stuff we do have tied to the custom species class. It would have to be part of a larger overhaul.
Vecktor21 7 квіт. о 21:53 
Does anyone know the id for the Prothean Beacon?
Ravayen 27 берез. о 4:36 
@Stormy Skies
Thanks i'll give that mod a try, so much easier to plan when you can see the resource income :)
Stormy Skies 26 берез. о 23:16 
@Ravayen do you have a mod that updates the resources?
Something has to detect and add that resource to the list of shown resources for the UI to show it.
I'm personally a fan of !!!Universal Resource Patch [2.4+] for this purpose, remember to put it on the bottom of the mod order so it loads last.