Stellaris

Stellaris

5,267 ratings
Mass Effect Civilizations - Asari
32
22
9
41
32
16
6
9
4
4
5
8
4
6
6
6
5
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.578 GB
Oct 31, 2016 @ 8:44am
Jun 18 @ 12:29am
93 Change Notes ( view )

Subscribe to download
Mass Effect Civilizations - Asari

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
20 items
Description
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled (one of those centuries...) but you can refer to the Change Notes tab to see what's new!


Version 10.0.0 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional benefits from recieving (or extorting) Favors
    > Favors leave a Lingering Impression on its business partners
    > With Eternity, Favors and Lingering Impression unlock even more benefits
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more!

TODO:

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popular Discussions View All (3)
36
Apr 19, 2024 @ 3:22am
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
May 8, 2021 @ 8:39pm
relevant DLC?
Zoob Mer
0
Nov 5, 2016 @ 1:29pm
Media - Playthroughs, videos, etc.
Princess Stabbity
3,272 Comments
Princess Stabbity  [author] Sep 15 @ 6:21am 
Aaaa! Ooops! I apparently didn't mention it here! >.<
Update! Is coming! But we've decided to wait for Shadows of the Shroud coming in about a week, since it will likely require its own compatibility update, so we'll just mash all the fixes into that!
In the meantime, we are super sorry for the trouble everyone is experiencing, we won't delay the SotS patch any longer than absolutely necessary! >.<
Akjosch Sep 3 @ 12:03am 
There's also the bonus_pop_growth in mec_asari_trait_core, which is coded to scale with the amount of "compatible" species on a planet. Now imagine running a nearly humanoid-only galaxy with a lot of fairly egalitarian and xenophile empires who all have migration treaties with each other.

Yeah. After 300 years in a test game, the Asari population is over 90% of the galaxy, and at 1.5 million pops over THIRTY times larger than the second-largest one.
Princess Stabbity  [author] Aug 30 @ 2:43am 
Aaaaaaaa I picked the worst time to have a vacation >.< Sorry! Update happening soon!
TheGrandN  [author] Aug 24 @ 12:15pm 
@Lathrim
Yes, I'm having the same thing show up in testing. We'll work it out for the next update.
Lathrim Aug 24 @ 12:00pm 
Did the latest patch (aug 21st) bonk the economy of the asari republics somehow? I'm starting on a big minus of food and minerals, somewhere around -30. Or is this intended and I just don't remember that being the case before? :sleepyjill:
Swaze21 Aug 6 @ 7:19pm 
You're welcome on the point about variants there are a total of 15 asari variants in the galaxy also their population as of 2428 is 645k. Lastly there are a few cases where they completely replaced one species as the founder species of an empire and for some reason they are being shown as the founder species of a hive mind, even though there are no asari in that hive minds space.
Princess Stabbity  [author] Aug 6 @ 6:35pm 
@Swaze21: Hmm... that isn't supposed to happen, but I can imagine what caused that. The new formula involves some flat modifiers that don't scale with the size of pop groups and planet capacity. So it's possible that AI's propensity for randomly generating new genemods for no reason is creating a lot of tiny populations that disproportionately explode in size...

At least that's my theory. I'll run some tests and see if I can tweak it a little. Thank you for the report!
Swaze21 Aug 6 @ 3:06pm 
Just wondering if this has happened to anyone else but for some reason the Asari now reproduce like fucking rabbits. It's insane there are over 500k Asari in my galaxy right now and they've overtaken multiple empires and out number the native races, IDK if its something with the new pop growth stuff but it's insane how fast the populate
Princess Stabbity  [author] Aug 1 @ 4:34pm 
The FINAL Monthly Mod Report [www.patreon.com]!

Recaps, near-future plans, brain drained, need sleeps, AAAAA! @.@
Princess Stabbity  [author] Jul 12 @ 8:24pm 
@OctoberBrigade: No, there should be no new requirements. The prescripted empire setup should still be the same as months ago.

@dr_pasha: Hmm... There should be no reason for it to be localised. It's safe to ignore. I'll look into shushing the log about it.