Stellaris

Stellaris

476 ratings
Imperial Routine
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File Size
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9.679 MB
Sep 27, 2016 @ 4:55pm
May 12, 2020 @ 8:13am
57 Change Notes ( view )

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Imperial Routine

Description
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This mod was designed to extend some management and political layers of the game.

The full development log and background could be found here: https://forum.paradoxplaza.com/forum/index.php?threads/mod-imperial-routine-sectors-factions-politics.981002/


KEY FEATURES
  • System management screen
  • System leaders (now it's possible to assign any governor, scientist, admiral or general to any owned system) with system-wide effects on planets
  • Manageable sector shapes (ability to add/remove systems to/from any sector)
  • Differences between sector types
  • Flexible mod options

SECTORS
SECTOR MANAGEMENT
Organize your country with new flexible sectors! Now you have a restored ability to control sector shape and manage every system manually. This allows you to add or remove systems to/from any chosen sector.

Sector radius has also been increased to 7 hyperjumps to fit the needs of your growing empire and to provide better optimality of your territorial decisions.

Each sector type now has its unique characteristics. The core sector is the oldest one – the most stable and prosperous, the usual sector is a new place for new growth and opportunities. Frontier is far from the heavy foot of government but it also makes this place ideal for criminals and smugglers.

Note: It's better to delete all existing non-core sectors and create new ones to avoid any potential issues.


SYSTEMS
SYSTEM MANAGEMENT
The new system interface gathers all necessary information about the entire system and system objects: demographic situation, administrative, commercial and military info, etc.

It also provides additional control to define system position relatively any neighbor sector. For now, this is a good platform for further expansions.

SYSTEM LEADERS
Assign any leader to any owned system! Ensure that your core worlds are efficient and well-managed, even on the local level. Now you're able to assign not only the governors but admirals, scientists, generals to the entire systems. Their presence will provide a bunch of effects on all inhabited system planets, depending on leader type, traits and skills.

Those leaders will operate directly from the system starbase. So they are physically vulnerable to any hostile actions. However, they could be pretty helpful to organize a system defense during the wars.

There are also some new traits for system leaders to enhance their possibilities.


TECH FAQ
MOD SETTINGS
As I'm going to expand my mod with new features, I'd like to keep it flexible for players allowing them to switch on/off some specific mod components. To open the configuration window, just type in console: event irm.91.

OVERRIDES & COMPATIBILITY
I always try to build my mods separating their stuff from vanilla, preferring to make additional gameplay layers over the existing game. To not interfere with original content and to keep as minimal overrides as I could. So, due to the limited changes, IRM seems to be compatible with almost 99% of existing mods.
  • common/sector_types/00_core.txt (non-critical)
  • common/sector_types/01_other.txt (non-critical)

LAUNCHER ISSUES
The new launcher seems a bit weird, showing some wrong information about the actual state of the mods. To fix this, just delete ..\Documents\Paradox Interactive\Stellaris\mods_registry.json and refresh the launcher.


SUPPORT
Thanks for reading this, I hope you like this mod. And I hope the next update will be dedicated to some new and cool sector features like sector management, military fleets, armies, etc. All this modding stuff requires a lot of time, so I'll be very grateful for any support and donation, this could significantly boost my morale and speed of development!

My other mods:

[www.patreon.com]
[www.paypal.com]
Popular Discussions View All (4)
15
Feb 10, 2021 @ 9:31am
PINNED: Troubleshooting
1yur
3
Oct 27, 2020 @ 5:09pm
PINNED: Suggestions
1yur
1
Apr 18, 2020 @ 3:55pm
PINNED: Features Description
1yur
699 Comments
Inerael Apr 2, 2023 @ 1:06pm 
Could someone update it please ?
ѕ¢ιѕηєяΩмΛм Sep 22, 2022 @ 8:44am 
I updated the sector shaping part of this mod to the current stellaris version, if you are interested: https://steamcommunity.com/sharedfiles/filedetails/?id=2840403284
sr52994 Jul 4, 2022 @ 4:29pm 
T_T need an update to this mod. Vanilla sectors are the bane of my existence
ORION Feb 17, 2022 @ 6:16pm 
I sure hope this gets updated, I miss custom sectors
d u c c Feb 14, 2022 @ 8:10pm 
System Management now causes fatal crashes-to-desktop as of 2/14/2022
evildonut100 Nov 27, 2021 @ 3:07pm 
I really want this to be updated
AncientGatekeeper Nov 4, 2021 @ 3:27pm 
Love this mod! Hopefully someone can get it working.
Alyssa the Snow Leopard Oct 25, 2021 @ 10:44pm 
How would one go about fixing this mod for the modern version of Stellaris? I am wanting to see if I can update this, and get it working. Unfortunately, I do not know how or what to do, and any help would be greatly appreciated
xXAntrexXx Sep 25, 2021 @ 1:05pm 
@bartlomiej-san same
Bartlomiej-san Sep 18, 2021 @ 2:10pm 
Looks it doesn't work anymore and going into "manage system" crashes the game as of the Lem update. RIP to this great mod