Source Filmmaker

Source Filmmaker

73 ratings
hair rips
   
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Universe: Original IP
Model
Models: Outdoor
Tags: SFM
File Size
Posted
75.306 MB
Sep 3, 2016 @ 7:45pm
1 Change Note ( view )

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hair rips

Description
Some hairs from moogleoutfitters on deviant art, from skysims tera online, and IP, I basically grabbed 1/4th mostly anything with a braid.

Changes: I switched the nomenclature over to valve and added a few layers inner+outer + transparent, you can just increase the alpha if you don't like the blurring effect of a transparent layer over the main hair

Note, some of these hairs have extra skins, they're a pain to add in, but its possible to switch a few of them

Includes:
ECustom\emoHair\emohair.mdl
ECustom\fanghair\fanghair.mdl
ECustom\firithhair\firithhair.mdl
ECustom\flowerweedhair\flowerweedhair.mdl
ECustom\flowerypigtailshair\flowerypigtailshair.mdl
ECustom\frenchbraidhair\frenchbraidhair.mdl
ECustom\frostpinnedhair\frostpinnedhair.mdl
ECustom\HolicHair\holichair.mdl
ECustom\lovevolutionhair\lovevolutionhair.mdl
ECustom\smallbraidtailhair\smallbraidtailhair.mdl
ECustom\winehair\winehair.mdl
ECustom\zaumahair\zaumahair.mdl
45 Comments
76561199136740937 Nov 4, 2022 @ 9:01am 
i got them to see them on the modeler adder but i cant seem to see them when i load up the models
76561198095779111 Jul 4, 2021 @ 7:39am 
One of them looks like Ann Takami 's
Zero898 Mar 30, 2021 @ 2:34pm 
it would be good to tell which one is which
cooter Jul 31, 2020 @ 10:14am 
@Mister-E here's the thing, i search them up and they wont appear on the model list.
Mister-E  [author] Jul 30, 2020 @ 7:07pm 
@krackedfilms there's a transparent layer to make them look nice, this has the added benefit of making all the previews disappear from sfm
cooter Jul 30, 2020 @ 1:19pm 
I try searching these up but they won't appear. How do i fix this?
p.o.p. by marina Apr 9, 2020 @ 7:56pm 
So I was wondering if I can have permission to extract the "lovevolution" hair model to Blender? We have a model that we are using for a game I'm working on but it doesn't have hair and the default hair model that is used in SFM is that one. I will also credit you for making the hair model as well.
helb Aug 26, 2019 @ 5:25am 
Хуйня
XBXR Apr 1, 2019 @ 12:57am 
So uh, how do I increase the alpha? Is there something I have to add in override materials?
Guinea Nov 11, 2018 @ 8:57pm 
Ik this was years ago and all that, and idk if anyone are still using these and I just want to point this out. So, when you open up the model opener and all that, on the far right from it, below the viewer. Enable "wireframe" then you'll see the models verts and it's basically more visible to see what model you have opened. Ik this is an old post and all that, but those who still use it, hopefully this helps out.