Source Filmmaker

Source Filmmaker

hair rips
45 Comments
76561199136740937 Nov 4, 2022 @ 9:01am 
i got them to see them on the modeler adder but i cant seem to see them when i load up the models
76561198095779111 Jul 4, 2021 @ 7:39am 
One of them looks like Ann Takami 's
Zero898 Mar 30, 2021 @ 2:34pm 
it would be good to tell which one is which
cooter Jul 31, 2020 @ 10:14am 
@Mister-E here's the thing, i search them up and they wont appear on the model list.
Mister-E  [author] Jul 30, 2020 @ 7:07pm 
@krackedfilms there's a transparent layer to make them look nice, this has the added benefit of making all the previews disappear from sfm
cooter Jul 30, 2020 @ 1:19pm 
I try searching these up but they won't appear. How do i fix this?
final boss by marina Apr 9, 2020 @ 7:56pm 
So I was wondering if I can have permission to extract the "lovevolution" hair model to Blender? We have a model that we are using for a game I'm working on but it doesn't have hair and the default hair model that is used in SFM is that one. I will also credit you for making the hair model as well.
helb Aug 26, 2019 @ 5:25am 
Хуйня
XBXR Apr 1, 2019 @ 12:57am 
So uh, how do I increase the alpha? Is there something I have to add in override materials?
Guinea Nov 11, 2018 @ 8:57pm 
Ik this was years ago and all that, and idk if anyone are still using these and I just want to point this out. So, when you open up the model opener and all that, on the far right from it, below the viewer. Enable "wireframe" then you'll see the models verts and it's basically more visible to see what model you have opened. Ik this is an old post and all that, but those who still use it, hopefully this helps out.
⛧NecRoBile⛧ Jun 16, 2018 @ 2:48pm 
I can't seem to find the red hair on the far left anywhere in the mod. I'm digging through all the ECustom folders with the model viewer, but I'm not seeing it. :(
iHeartGamesYT Jun 12, 2018 @ 4:36pm 
They're Invisible, Help!!!
Hijinx Feb 9, 2018 @ 4:17pm 
It dont works help :(
Solo helldiver Nov 24, 2017 @ 9:57pm 
make these for gmod!
Seabastial Jun 6, 2017 @ 4:20am 
Hmm......... I could try that.......... I've been trying to find it for a while........... thanks!
Mister-E  [author] Jun 6, 2017 @ 12:47am 
The transparent layer i added which makes the hairs look nicer, also has a side effect of screwing up all the previews, @springseabastial french braid hair, probably. As far as finding the hairs, i usually come back here and load them off the list via search.
Seabastial May 18, 2017 @ 1:30pm 
what's the name of the hair on the far left? I've been trying to find it and i can't. I'm probably not the only one either.
🔹 PJ 🔹 Apr 7, 2017 @ 6:04pm 
i spounded the hair model and it doesnt show it
Ballantyne Mar 18, 2017 @ 4:26pm 
Thanks for this! :) Do you think you might be able to port some male hair in the future as welll?
Seabastial Dec 27, 2016 @ 4:55pm 
@C.S. No Worries! I'm not sure if they forgot to add it or something is wrong. It should be part of the pack. And as for adding them to the map for them to appear I'm not sure about that either. Some people are saying they're invisible no matter what...........
G.S. Dec 26, 2016 @ 2:47pm 
@SpringSeabastial. No offence, but, I think you misunderstood my question. I know the models don't appear when you select them at first, but, they appear when you add them in the map (don't they?). What I'm asking is if the hair model in the far left is part of this pack. I've tried multiple times to find it with no sucsess. Did the creater forget to add it or is something go funky when I downloaded it? :|
Seabastial Dec 23, 2016 @ 1:38pm 
@G.S. Normally it would come up with the other rips, however for some reason these are completely invisble for a lot of people, including myself.........
G.S. Dec 21, 2016 @ 11:37am 
@SpringSeabastial. Thanks for the advice, it really help me. :steamhappy: I have another question to ask (anyone can answer it), where is the hair model in the far left? I can't find it no matter how many times I look. :/
Seabastial Dec 20, 2016 @ 8:47am 
@G.S. are you talking about locking them to a model? If so you take the hair and place it how you want on the model. Notice the blank boxes next to some parts of a model? Once you have the hair in place you take the "root transform" of it and drag it to the box next to "Biped_head" or what ever the head bone is. Once you do that the hair should lock in place and move with the head, while still allowing you to move the rest of the hair's bones to style it.
G.S. Dec 20, 2016 @ 12:17am 
Um, how do you rig the hair models to a character model? I've tried mutiple times and all I get are warped versions of what it's supposed to be. Is it something I'm doing or is it the model? I really would like some answers please. :steamsad:
Seabastial Dec 15, 2016 @ 10:32am 
I can't see any of the hair rips, and it makes it hard to find the ones I'm looking for......
Gyah Dec 3, 2016 @ 5:53am 
I'd love to use these, but they stay invisible no matter what I do. Same goes for the other rip packs.
Crazy_Combine Oct 22, 2016 @ 10:43pm 
Thanks you verymuch,pretty work :3
Mister-E  [author] Oct 8, 2016 @ 7:04pm 
yeah, these i kindof just didn't know better than to include the line $ambientocclusion 0 in the materials file... then i lost my hdd, so these are pretty much here to stay since updating is kindof out of the question.
KimberleeT Oct 8, 2016 @ 6:53pm 
They are sort of transparent like some things can be seen through it
Breanne Burns Sep 23, 2016 @ 6:49pm 
good point.
You should do more hair things. These rips are totally worth the time.
Mister-E  [author] Sep 23, 2016 @ 6:43pm 
well, they are ports from moogleoutfitters page, maybe there's duplicates since they're all rips from other games
Breanne Burns Sep 23, 2016 @ 6:28pm 
someone on deviant art has been saying this is his model and shit.
Mister-E  [author] Sep 23, 2016 @ 3:35pm 
ah, no
Breanne Burns Sep 23, 2016 @ 2:19pm 
Mister E, you wouldn't happen to have a devient art named micrometalwolf would you?
Bury deez nuts Sep 17, 2016 @ 2:10pm 
THANK YOU VERY MUCH!!!!!!!!!!
Kinia24Lara Sep 17, 2016 @ 9:53am 
these hair are really good! I think the best is Fang hair! I hope to see more! (maybe Lightning hair? xD)
XboxGamerK Sep 15, 2016 @ 7:12am 
Oh I get you, but still big thanks for answer! I was very curious if it was possible.
Mister-E  [author] Sep 14, 2016 @ 6:08pm 
ah, you can but u have to remember, like porting takes quite a bit of time, the hairs are a lot easier since they only have 1-2 textures, an entire character rip typically won't have an armature, making it more of an obsession level project instead of a whim type project, and... i don't know how
XboxGamerK Sep 14, 2016 @ 11:23am 
Nice one! Also, is there a way to import sims (as a character) into SFM? It would be much easier to make characters (better than Fuse, I think, lol)
Mister-E  [author] Sep 6, 2016 @ 8:51pm 
hrmm... i'll check that out really quick i was having some problems w/ the fang hair
Thunderbat Sep 6, 2016 @ 4:14am 
Really handy pack, deff if you like to experiment with hairstyles!
However, when you enable ambient occlusion the hair goes seethrough, i fixed it by doing a material override on the hair with $ambientocclusion 0, maybe you should update the vtm file soon with that line to automate it, other then that, great work :D
Mister-E  [author] Sep 5, 2016 @ 10:04pm 
oh wait, there is one male hair in the pack the ilidian hair, the one with the top braid
Mister-E  [author] Sep 5, 2016 @ 10:03pm 
ah, no not really, i need to get bored of these first... and add some jigglebones, I got them all and ported from moogleoutfitters on deviantart
Dracul Sep 5, 2016 @ 4:31pm 
are you planning male hair models?