Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
thanks for mapping
The other 4 cubes remain untouched (tried stacking, decided it was unnecessarily complicated).
I used 5 cubes
1 on each button.
2 stacked on floor below, aiming at portable wall I could see from exit area.
1 in laser on lower floor, aiming at other 2 stacked cubes.
I then portaled to exit area &
placed portals in flip panel &
lower area wall, where laser going from stacked cubes
spoiler screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=122365411
http://steamcommunity.com/sharedfiles/filedetails/?id=122365447
http://steamcommunity.com/sharedfiles/filedetails/?id=122365481
had me thinking for a while.
thumbs up.
please try a 1 map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
A small design tip: don't use so many light strips where the surfaces are portalable, as it's quite bright due to the light reflecting off the white surfaces.