Portal 2

Portal 2

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Don't Look Back
   
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24.157 MB
20. mai 2012 kl. 18.11
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Don't Look Back

I 1 samling av Rand0mNumbers
Test Map Pack 4
7 gjenstander
Beskrivelse
These elements are rather nervous. Give 'em some slack.

Should you give too much, let me know.

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As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition instead of the 20th xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
74 kommentarer
c4shurik 14. feb. 2022 kl. 7.22 
;D
Wheatley 15. juli 2021 kl. 12.44 
omg!!!!!1!111 tis is so epok!! 🥶🥶
MrConeMan 20. mars 2021 kl. 11.26 
this is such an amazing chamber. Never seen anything like it
Fuku Yamama 5. mars 2018 kl. 17.03 
Freaky!
jam.lab1 7. juli 2016 kl. 8.39 
What a crazy game. Right down to walking backwards to go through the door. Great fun game.
З Я М А 28. okt. 2015 kl. 5.50 
Говнищеееееееееееееееееее !
Petutski 15. jan. 2015 kl. 18.59 
Wow, that was wild, very unique, and fun!
vioray 26. sep. 2014 kl. 18.59 
"why don't you look where you're going?"
"because Portal taught me not to!"
Rand0mNumbers  [skaper] 19. mai 2014 kl. 4.24 
I stopped making maps for a couple reasons: 1) Brush modelling wasn't cutting it for me anymore. I really wanted to learn how to make my own models and 2) I couldn't figure out ways to make my ideas work anymore. Every successive pack led to more and more unstable implementations (ex: Thaumaturgy).

I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.

So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
wildgoosespeeder 18. mai 2014 kl. 9.31 
I love me some quality control. :P I wanted a change of pace with something unexpected.

I'm shocked you haven't revisited or created new maps since September 2012.