Portal 2
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Don't Look Back
   
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24.157 MB
2012년 5월 20일 오후 6시 11분
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Don't Look Back

Rand0mNumbers님의 1 모음집
Test Map Pack 4
아이템 7개
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These elements are rather nervous. Give 'em some slack.

Should you give too much, let me know.

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As the same questions keep coming, I'll answer them all here (probably should have done it after the second or third repetition instead of the 20th xD):
This map was made using Hammer from the Portal 2 Authoring Tools. You can find the Authoring Tools under the tools tab of your game library if you own Portal 2. It is still labeled a beta, but don't let that discourage you.
댓글 74
c4shurik 2022년 2월 14일 오전 7시 22분 
;D
Wheatley 2021년 7월 15일 오후 12시 44분 
omg!!!!!1!111 tis is so epok!! 🥶🥶
MrConeMan #FixTF2 2021년 3월 20일 오전 11시 26분 
this is such an amazing chamber. Never seen anything like it
Fuku Yamama 2018년 3월 5일 오후 5시 03분 
Freaky!
jam.lab1 2016년 7월 7일 오전 8시 39분 
What a crazy game. Right down to walking backwards to go through the door. Great fun game.
З Я М А 2015년 10월 28일 오전 5시 50분 
Говнищеееееееееееееееееее !
Petutski 2015년 1월 15일 오후 6시 59분 
Wow, that was wild, very unique, and fun!
vioray 2014년 9월 26일 오후 6시 59분 
"why don't you look where you're going?"
"because Portal taught me not to!"
Rand0mNumbers  [작성자] 2014년 5월 19일 오전 4시 24분 
I stopped making maps for a couple reasons: 1) Brush modelling wasn't cutting it for me anymore. I really wanted to learn how to make my own models and 2) I couldn't figure out ways to make my ideas work anymore. Every successive pack led to more and more unstable implementations (ex: Thaumaturgy).

I have made a couple maps since 2012, but they never saw release. Both were for a mod, but one was rejected for not being "portal" enough and the other was dismissed as a "what's the point" map. I could release the first one, but I'm not too sure about it anymore. The second requires use of a custom material definition that cannot be created at runtime. I emailed a Portal 2 level designer at Valve about it, but never got a response.

So, maybe several reasons then. Learning 3d modeling, increasingly unstable ideas (some doing things the engine clearly didn't like), and not making the cut with any of my own ideas in a mod.
wildgoosespeeder 2014년 5월 18일 오전 9시 31분 
I love me some quality control. :P I wanted a change of pace with something unexpected.

I'm shocked you haven't revisited or created new maps since September 2012.