RimWorld

RimWorld

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[T] ExpandedCloth
 
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0.229 MB
Jul 17, 2016 @ 5:25am
Dec 31, 2016 @ 7:45am
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[T] ExpandedCloth

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Description
Expands the game's cloth system.

● Cotton plants now produce fibre when harvested instead of cloth
● Adds a cotton processing research topic that unlocks a new workshop, the textile bench
● The textile bench lets your colonists process fibre into cloth and recycle unwanted apparel
● Padded sleeping spots can be built with fibre

Difficulty
Players who use this mod in conjunction with [T] MoreBedsCloth will find that this makes the early game more challenging, as you cannot immediately build beds. There are a couple of ways to cope:

● Grow and harvest some cotton as quickly as possible in order to build padded sleeping spots as a stop-gap while you research cotton processing, or...
● Edit your starting scenario so that it starts you with enough cloth to build beds for your starting colonist(s). You need 12 cloth for a normal bed, 18 for a double, and 24 for a royal.

Save & Mod Compatibility
ExpandedCloth redefines the Core definition for the vanilla cotton plant as mentioned above. It should be safe to use with vanilla RimWorld saves, but using it alongside mods that also changes this def may cause incompatibilities depending on your load order.

More Information
T's Mods are designed to be used with the most recent RimWorld alpha unless otherwise stated in the mod title - old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

For more information on all of my mods including credits and license information, please check the T's Mods thread on the Ludeon forums.[ludeon.com]
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35 Comments
AndroidJazz Apr 19 @ 1:06pm 
Is there a way to make this compatible with vegetable garden?
Telkir  [author] Feb 24 @ 11:22am 
@July@5am - Thanks for the suggestion, and for believing my content is worthwhile; I'll do that!
тетеря, блин Feb 20 @ 8:11pm 
Suggest you to publish your mod here, so it could be maintained by the game developers:

https://ludeon.com/forums/index.php?topic=29505.0
[UHL]CURLYJEFFERSON Jan 16 @ 2:53am 
Sorry ignore that, I have Vegtable Garden installed not Ts mod
[UHL]CURLYJEFFERSON Jan 16 @ 2:37am 
I cannot see the cotton processing in my research options how do i make cotton from the raw fibres.
тетеря, блин Jan 5 @ 8:20am 
The mod recommended to use with («Craftable Synthetics»):

https://steamcommunity.com/sharedfiles/filedetails/?id=767212104

The fork permissed by the author with no steels needed, technologically connected with «ExpandedCloth»:

https://dl.dropboxusercontent.com/u/7717507/Craftable_Synthetics_no_steels.zip

Telkir, could you built-in something like this in your mod? It would be comfy and reasonable to use one mod instead of two.

More about the fork and its balance:

https://steamcommunity.com/workshop/filedetails/discussion/767212104/154645497345580628/
[AEC]pollux Dec 30, 2016 @ 10:21pm 
Would mind to add function which assign directly a item to recycle like to haul stone or chunk.
Otherwise, to recycle items filtered by kind of fibre.
I want to recycle just Synthread, Devilstrand and Hyperweave.
Glue Dec 23, 2016 @ 12:48pm 
Thanks!
Telkir  [author] Dec 23, 2016 @ 12:44pm 
Should be completely safe for vanilla saves. If you use any other mod that changes the vanilla cotton plant, you might run into trouble.
Glue Dec 23, 2016 @ 12:39pm 
Does this require a new save file?