RimWorld

RimWorld

2,572 ratings
Glitter Tech Classic
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Mod, 1.0, 1.1, 1.2, 1.5
File Size
Posted
Updated
17.152 MB
Jul 16, 2016 @ 5:22am
Apr 22, 2024 @ 4:14am
44 Change Notes ( view )

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Glitter Tech Classic

Description
About
The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

Using existing saves may be unstable and will be lacking the new factions and generated resources across the map.

Features
This mod builds upon the existing information in the game that mentions "glitter worlds". These worlds are presumably very high tech human societies with advanced production, communication and defense technologies. This mod adds a number of factions from those worlds as well as the ability to produce and purchase more advanced items in almost every category, such as:

New 1.5 features
  • Refreshed art for all buildings and items
  • Updated art for the Orion Corp faction
  • Recipes for most items and weapons
  • Balancing changes for recipes
  • Various balancing to meet 1.5 standards (still maintains the same difficulty)

  • High tech energy weapons and armor
  • Advanced bionic limbs and organs
  • Advanced power generation and storage
  • Advanced research
  • Advanced recipes and resources
  • The ability to manufacture medicine and glitter world medicine
  • Advanced furniture and medical beds
  • Powerful turrets and automatic mortars
  • Wall lights, windows and blast doors
  • Much more planned

These expensive, advanced and sometimes illegal technologies often attract the attention of corporations or Commados from REDACTED. These new factions are extremely difficult and only appear in late game, you will required advanced defenses and strategies to defend your colony against them.

It is recomended that you have some experience playing the vanilla game before using this mod. This mod is intended to be a hardcore experience that will ruin your colonies with a higher frequency then the vanilla game. This is not unbalanced or poor design, it is by design. Do not fight the factions in this mod directly until you have their level of technology.

Notice:

This mod and my other mods are currently being redesigned into a modular Glittertech pack with many more features and better balance. There is no current ETA for the release because real life but most balancing issues and minor bugs in this version will not be addressed until the redesign is complete. This version will continue to be updated as the game is.

Update Log

Scenarios

Other mods

Special Thanks
  • duduluu - Chinese Translation
  • Hennessia - Russian Translation

All versions[github.com]

Forum[ludeon.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

Popular Discussions View All (54)
26
Feb 25 @ 4:56pm
[Bug Report]
«Wyvern»
19
Apr 26, 2024 @ 8:44pm
needs some significant adjustment
Lord Quinton
1
Dec 10, 2024 @ 7:25am
Crafting Time/Work
Natural_Effects
1,697 Comments
Doc Cams Apr 9 @ 4:19am 
One thing for sure.
The mortar sure is effin OP.
Deals 500+ damage.
tribals...gone
medievals....gone
industrials....gone
pirates.....gone
warcaskets......gone
Any human enemies.....gone

sad to say in the description, no balancing can be done yet.
also, no in game setting to edit damage.
Buggy Prophet Apr 3 @ 5:43am 
actually, after 1.2 Empire don't wear BETA armor any more, not 1.5. Could you please add a mod option to customize proportion of Empire BETA/ALPHA armor and weapon? I will even pay for it.
Herbert Apr 2 @ 6:59am 
CE compatibile?
Buggy Prophet Apr 1 @ 1:16am 
on 1.5 empire don't wear Beta armor any more, plz fix it. I think it's the core of elevating battle system. vanilla→OC/peb→alpha/beta.
Lord_Eol Mar 31 @ 12:28pm 
@Cadia: Yes

@dev: I mean was that comment really worth removing and shadow banning lol
Cadia Stands Feb 26 @ 5:56am 
Can we deep drill Titanium?
Farbott Jan 3 @ 2:25am 
Vehicles expanded compatability? Looks like it with the functional tanks
pgames-food Dec 18, 2024 @ 5:58pm 
hi ive seen some nano suits available in research i think is where i saw them
Rano Cordovan Dec 18, 2024 @ 2:27am 
Are there no more fibre skin suits and speed skin suits? Thank you.
Nanook Dec 13, 2024 @ 8:35pm 
the faction settlement doesnt sell anything except some junk in my case. why is that ?