Space Engineers

Space Engineers

772 ratings
Realistic Thrusters (offset forces, NPCs unaffected)
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
54.383 KB
Dec 14, 2015 @ 8:28pm
May 12 @ 8:05pm
12 Change Notes ( view )

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Realistic Thrusters (offset forces, NPCs unaffected)

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
First off, this mod is intended for people that want more realism and challenge to their world, it will change how you need to build ships and it will change how you control them if they're not balanced.

The game applies thruster force at center of mass, this mod changes that force to be applied at the individual thruster's positions instead.

Affects all thrusters (including modded ones).


NEW: Gets turned off for grids that are owned by NPC-only factions.
It does not get turned off for autopilot ships owned by players.
For details see the 23 May 2020 update in change notes tab.

You can force realistic thrusters on specific NPC ships by adding force-realistic-thrust in any ship controller's custom data on that grid.
The ship controller must be owned by the major owner of the grid for the tag to work (prevents players exploting it if they can board an NPC ship).
You can also force realistic thrusts on an entire NPC faction by adding force-realistic-thrust to the faction's private info (other text can be present).




The screenshot I posted indicates that the thruster visible there will cause the ship to rotate left, as opposed to going forward with the vanilla thruster forces.


Please note:
- Dampeners will be highly confused by this mod and there's nothing I can do to help that. Most of the time you'll need to turn them off in order for them to not screw your control even more.
Properly balanced ships will behave normally.

- Autopilot will not be able to fly ship properly if it's not balanced.

- Gyroscopes will help dampen the amount of torque an off-center thruster adds, but it's better to just balance thrusters to center of mass.



mod io?
Yes: https://mod.io/g/spaceengineers/m/realistic-thrusters
Popular Discussions View All (5)
13
Jun 6, 2020 @ 11:01pm
Apply this mod to gyros too
Grit Breather
12
Dec 26, 2022 @ 1:10pm
FLY-BY-WIRE version of Realistic Thrusters Mod
Engi
3
Feb 1, 2021 @ 6:39am
Idea: Auto-Steering
CTH2004
459 Comments
S c r a g s k i May 20 @ 9:51am 
You absolute beast, I didn't realise you'd replied and updated the mod so fast. Worked first time like a charm <3
Digi  [author] May 12 @ 10:08am 
AcceptsHumans thing might work, I dunno how I glossed over that =) I'll look into if player factions can ever set that, thanks :}

As for the private info thing, anything that a player can input to turn off realistic thrust, they will xD because it's an objective advantage
S c r a g s k i May 11 @ 10:31am 
Or a reversed version of the "force-realistic-thrust" custom pirvate info tag? Like "force-vanilla-thrust"?
S c r a g s k i May 11 @ 10:27am 
Is there no way to make it exclude factions with "AcceptsHumans=False" seeing as these are on that log output, and would never be human?
S c r a g s k i May 11 @ 8:55am 
Legend <3
Digi  [author] May 11 @ 8:39am 
Sure, I've updated the mod to write that list of factions to its log only for server or singleplayer:
<wherever appdata is>\Storage\575893643.sbm_RealisticThrusters\info.log
S c r a g s k i May 11 @ 7:04am 
Any way for me to find the values for faction.IsEveryoneNpc() so I can test on another save and mix n match mods to find which is causing the issue?
S c r a g s k i May 10 @ 2:55pm 
I've been messing with my load order loads in the past while. I wonder if I've bricked the save in particular. I'll carry on messing around with other saves and disable it for this one for now. Thanks for taking a look
Digi  [author] May 10 @ 12:55pm 
The Spaghetti Cruiser is owned by Thumbs which is the founder of Assert faction (and the only member), but the game says it's NOT an NPC faction... soooo I dunno xD
I can see it belongs to "Assertive Combat Systems Dependency" and it's supposed to be an NPC faction... but why it's not in yours I've no idea.

These are all the factions the modAPI thinks are player factions:
[SPRT] Space Pirates
[SPID] Space spiders
[ASSERT] Assert Inc
[NOMAD] [AiE] Nomads
[ELAN] Earthlike Animals
[SCG] SCRG

Then the rest of 50 factions are NPC.
Which kinda bad as the first 2 are vanilla ones right? xD

I really have no idea what else I can do in this case really :/
S c r a g s k i May 10 @ 12:44am 
Hi, I've uploaded the world to my workshop. It's called "Spaghetti Noodle Test" as there's a ship nearby called something to do with Spaghetti and I'm at work so can't check the exact name lmao. I've put all my subbed mods on the page as well in case