Sid Meier's Civilization V

Sid Meier's Civilization V

131 ratings
Super Civs - Complete Pack Part 1
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
88.430 MB
Oct 27, 2015 @ 6:54pm
Nov 15, 2016 @ 6:05am
11 Change Notes ( view )

Subscribe to download
Super Civs - Complete Pack Part 1

In 1 collection by luei333
Super Civs
48 items
Description
THE MOD HAS GOTTEN TOO BIG! Due to the size limit for uploading mods to the workshop, have had to split the Complete Pack into multiple parts. Part 1, this part, requires Part 2 be activated! Click this link to go to the page for Part 2 of the Complete Pack.

Adds 32 playable Superhero- and Supervillain-based Civs. Requires BNW and G&K.
Part 1 of a 2-part mod pack. Part 2 must be enabled to use this pack.
Click here for Part 2 of the Complete Pack

Included Civilizations: (click them to go to their individual Workshop page)
Batman, Superman, Wonder Woman, Green Arrow, Martian Manhunter, Green Lantern, The Flash, Zatanna
Captain America, Iron Man, Thor, Miss Marvel, Black Panther, Wolverine, Spider-Man, Jean Grey
Lex Luthor, Black Adam, Deathstroke, Star Sapphire, Zod, Sinestro, The Joker, Catwoman
Doctor Doom, Magneto, Loki, Emma Frost, Red Skull, Deadpool, Venom, Elektra

Check out these other mods in the Super Civs family (none of these are included in any other mod or mod pack):
Green Lantern Replacers: Alan Scott, Guy Gardner, John Stewart, Kyle Rayner
Ms Marvel Replacer: Captain Marvel
Spider-Man Replacer: Spider-Gwen
Religions Pack

Version History: (Stay subscribed to this mod to automatically download any future Civs that get added to the pack!)
v4 - Added 8 new civs: The Flash, Zatanna, Spider-Man, Jean Grey, The Joker, Catwoman, Venom, Elektra! Added leader replacements for Spider-Man and Miss Marvel. Added a standalone Religions mod, and updated some existing civs' religious preferences. Parts 1 and 2 are now BOTH REQUIRED.
v3 - Added 4 new civs: Green Lantern, Wolverine, Sinestro, and Deadpool! 6 civs now have war and peace music: Batman, Captain America, Green Lantern, Iron Man, Superman, Thor! Small bug fixes and changes to included mods. Some changes to balance of many civs. See individual pages. Added leader replacements for Green Lantern, check them out above! Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v2 - Added 4 new civs: Martian Manhunter, Black Panther, Zod, and Red Skull! Various changes to included mods. See individual pages. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.
v1 - The very first release! Yay!

If you want a more refined selection of Civs, take a look at the more specific Civ packs:
Super Civs - DC Pack
Super Civs - DC Heroes Pack
Super Civs - DC Villains Pack
Super Civs - Marvel Pack
Super Civs - Marvel Heroes Pack
Super Civs - Marvel Villains Pack

Compatability
The Enhanced User Interface mod (or any mod that overwrites UnitPanel.lua) will not work properly with my Elektra, Zatanna, or Catwoman civs, or very likely with any packs that include those civs either!
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits are in the individual Civilization workshop pages, and in the Civilopedia pages.

Huge thanks to:
Marvel and DC Comics Databases
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!

You might notice that I have no diplomacy text or custom unit/improvement models for these mods. If you can and want to help fix that, please contact me!
Popular Discussions View All (1)
0
May 16, 2017 @ 11:30am
Unique Building/Unit descriptions
SpikedNL
173 Comments
CDuque Feb 23, 2023 @ 12:27pm 
I subscribed to your mod, but none of the civs apper now.. I think there is problem
Don't even Try it Sep 17, 2022 @ 3:01pm 
Hey, not sure if your working on this mod anymore- but I have a problem. for some reason I can't seem to find this mod on my mod list when I load the game. The second pack is there but not this one. It's preventing me from playing the super civs and I was wondering if you had any idea what might be causing it.
theswabby Sep 28, 2020 @ 3:11pm 
Got i figured out. There was a conflicting mod.
luei333  [author] Sep 28, 2020 @ 9:55am 
@theswabby, nope, none of that. I think they might have a tech prerequisite, I don't remember... but probably not. You should just be able to build them, and the only limit should be the number of cities you have.
theswabby Sep 28, 2020 @ 8:01am 
It doesn't show them in the tech tree or that they replace any unit or require a resource. Unless im super blind but i swear i cant find anything for them.
theswabby Sep 28, 2020 @ 8:00am 
Do i need the hatchery to build them?or any other prerequisites?
luei333  [author] Sep 27, 2020 @ 5:28pm 
@theswabby, you have to build them in one of your cities, but you can only have 1 for each city in your empire.
theswabby Sep 27, 2020 @ 4:10pm 
How do i spawn symbiotes?
M$HCICIEL Apr 4, 2020 @ 11:46pm 
Add Punisher as a Civilization pls
jameskenway Jun 26, 2019 @ 4:44pm 
@luei333 I just realized I think I am using the EUI. But thanks for responding!