Sid Meier's Civilization V

Sid Meier's Civilization V

36 ratings
Super Civs - DC Pack
   
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File Size
Posted
Updated
93.181 MB
Oct 27, 2015 @ 6:47pm
Nov 15, 2016 @ 5:57am
7 Change Notes ( view )

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Super Civs - DC Pack

In 1 collection by luei333
Super Civs
48 items
Description
Adds 16 playable Superhero- and Supervillain-based Civs from the DC universe. Requires BNW and G&K.

Included Civilizations: (click them to go to their individual Workshop page)
Batman, Superman, Wonder Woman, Green Arrow, Martian Manhunter, Green Lantern, The Flash, Zatanna
Lex Luthor, Black Adam, Deathstroke, Star Sapphire, Zod, Sinestro, The Joker, Catwoman

Check out these other mods in the Super Civs family (none of these are included in any other mod or mod pack):
Green Lantern Replacers: Alan Scott, Guy Gardner, John Stewart, Kyle Rayner
Religions Pack

Version History: (Stay subscribed to this mod to automatically download any future Civs that get added to the pack!)
v4 - Added 4 new civs: The Flash, Zatanna, The Joker, Catwoman! Added a standalone Religions mod, and updated some existing civs' religious preferences.
v3 - Added 2 new civs: Green Lantern and Sinestro! 3 civs now have war and peace music: Batman, Green Lantern, Superman! Small bug fixes and changes to included mods. Some changes to balance of many civs. See individual pages. Added leader replacements for Green Lantern, check them out above! Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v2 - Added 2 new civs: Martian Manhunter and Zod! Various changes to included mods. See individual pages. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.
v1 - The very first release! Yay!

If you want a more refined selection of Civs, take a look at the more specific Civ packs:
Super Civs - DC Heroes Pack
Super Civs - DC Villains Pack

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out my other Civ packs:
Super Civs - Complete Pack
Super Civs - Marvel Pack

Compatability
The Enhanced User Interface mod (or any mod that overwrites UnitPanel.lua) will not work properly with my Elektra, Zatanna, or Catwoman civs, or very likely with any packs that include those civs either!
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits are in the individual Civilization pages, and in the Civilopedia pages.

Huge thanks to:
DC Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
51 Comments
SnapWARman08 Mar 17, 2021 @ 8:44pm 
i have all the DLC and i am playing civ 5 by the way is it because i am playing civ 5
luei333  [author] Jun 12, 2019 @ 10:22pm 
@Aaron9037, sorry, I'm no longer making the Civ 5 version of the mod. I would urge you to check out the Civ 6 version, though, it's even bigger and better!
Aaron9037 Jun 12, 2019 @ 1:07pm 
Could you make a supergirl or huntress ones
luei333  [author] Aug 15, 2017 @ 3:49pm 
@austin.woods, yeah, I know, right? But even within the Justice League, there's like a dozen good characters, many of whom are more popular that Aquaman, unfortunately. He's definitely one I want to do with my civ 6 mods, when they get released.
SpiffyGonzales Aug 15, 2017 @ 2:08pm 
No Aquaman? One of only two DC characters who actually OWNS a civ.
Al Jul 29, 2017 @ 12:56pm 
Will do, thanks for the help.
luei333  [author] Jul 27, 2017 @ 11:20pm 
@AI, two main culprits might be not having both G+K and BNW enabled, or using a mod that alters the UnitPanel.lua file, the most common one being the Enhanced User Interface. Try running the game with both DLCs and only my mods active, see if that works.
Al Jul 27, 2017 @ 7:32pm 
I installed this mod but when im using it theres no panel for my units so I cant settle.
Cheezs May 24, 2017 @ 9:37am 
@luei333 im ok with not using G&K, its a great mod!
luei333  [author] May 23, 2017 @ 10:38pm 
@Killer7cheez, I'm almost completely certain the mods won't work without G&K. If you're still having problems with both BNW and G&K enabled, then try following what i said before again, with the logging and disabling all other mods and all that.