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The mark was changed to trigger at 15 seconds remaining instead of 30. From what I've seen so far, that's been short enough that the marked player is able to survive more often than not. The babbling makes things harder, but the timer is also significantly shorter than it used to be for that phase of the round, so you don't have to stay hidden for as long. The babbling also has a much shorter radius than normal voice commands, so you have to be closer to hear it.
I may tweak it some more after further testing, but so far I'm seeing the living team win more often than they used to because of these changes.