Company of Heroes 2

Company of Heroes 2

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River Town
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
8.269 MB
Jun 13, 2015 @ 1:59pm
Oct 2, 2016 @ 1:54pm
6 Change Notes ( view )

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River Town

Description
This is a river map you attack up instead of across. One side is open fields and farmland. The other, a close quarter city inaccessible to Tanks. However, There is a single bridge in need of repairs on which tanks can role in an liberate the city. Choose wisely, urban combat and plenty of munitions? Or, Take the open terrain for an abundance of Fuel? P.S =BBQ=Lam is a tool....
9 Comments
Mowferless  [author] Jun 21, 2015 @ 9:39am 
Thanks I'll update the capture point
Steiner Jun 21, 2015 @ 4:25am 
It is looks like a World of Tank map at the first grasp.
3nric0 Jun 21, 2015 @ 4:10am 
there's a capture point in the river that is impossible to take
76561198035911969 Jun 19, 2015 @ 9:42pm 
up
Mowferless  [author] Jun 19, 2015 @ 8:03pm 
Hey Barad,

The entire river is crossbreed except under bridges. I think you can only go over or under bridges not both. I thinking about making a version of this map where the rI've is flooded. Would you rather attack up the river or across?
76561198035911969 Jun 19, 2015 @ 6:46pm 
just a question before sub. can u only go the bridges or can u cross the river. if so could u mak a map with an indestructible bridge and can't cross the river
Mowferless  [author] Jun 19, 2015 @ 7:37am 
Thank you for your feedback British man. Are you talking tank approaches or infantry approaches? Do you think the map is big enough for 200 pop cap? I think that would be a cluster. I would be willing to make another version with that pop cap if the community wanted it. Also I was trying to adhere to the map standards 10 cap points, 2 fuel, 2 muni, 3 victory points and standard population.


Really appreciate your feedback.
British Man Jun 16, 2015 @ 2:54am 
Okay mate, right off the bat I can tell you that you need to provide more avenues of approach to the city. Second, 100 popcap is too low. 200 minimum, and double the manpower rate to scale to the increased popcap rate. Other than that, it looks promising.
Mowferless  [author] Jun 14, 2015 @ 8:13am 
Please give me feedback and be constructive when you do. Always welcoming good feedback.