Company of Heroes 2

Company of Heroes 2

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(8) Scenario: Crossing the Mides
   
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Item Type: map
Maps: 4v4
Tags: pm
File Size
Posted
Updated
11.303 MB
May 11, 2015 @ 4:17am
May 12, 2015 @ 1:50am
3 Change Notes ( view )

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(8) Scenario: Crossing the Mides

In 1 collection by Tensa!
O'Field's Mappack
15 items
Description
"When in doubt, Attack!" This quote originates back to George S. Patton, who led the allied forces to success in Tunesia. Now, the allied forces have to face a strong defence along the Mides Canyon, where the Afrikakorps plans on stopping their advance. A huge battle unfolds, as both sides attack with whatever they can muster and don't plan on showing mercy.

I am proud to present you the first pvp scenario for Company of Heroes 2.

First of all i want to thank Janne252:thumbsup: for his awesome work regarding the SCAR Coding, without him this would be impossible.

Introduction:

Crossing the Mides is a 4vs4 Custom Attacker/Defender Scenario set in the Mides Canyon (Tunisia), where the Wehrmacht fights desperately to hold off the USF. Both Teams fight to hold or capture objectives to gain support and deny the enemy's.

Gameplay Overview:

Objectives for Attackers (USF slot 1-4):

The Attackers must capture all Strategic Points along the main road within the given time limit (30 minutes). The Attackers receive extra reinforcements for holding Strategic Points each 5 minutes.

Capturing a radio tower will give the Attackers additional time (+10 Minutes for each tower)
Additionally, if the Attackers are in possession of all radio towers, Defenderers manpower income will be reduced by 33%.

Emergency Condition. If the Attackers do not manage to capture any radio tower within 20 minutes. Emergency Support will be granted.

Objectives for Defenders (Wehrmacht slot 5-8)

Defenders must prevent the Attackers from holding all Strategic points until the time is up.

Holding the radio towers will grant the Defenders additional support: (Stuka Air Patrol, Zeroing Artillery, Medium Tank Reinforcement).

Losing 2 Radio towers at once will result in additional Emergency Support: (Tiger Tank or Stuka Air Support or Sector Artillery), but only once!

Losing all Radio towers to the USF will reduce Manpower income by 33% until 1 radio tower is recaptured.

IMPORTANT NOTE:
- FILL ALL SLOTS
- Don't use mods (you can try, but it's not tested. We warned you!):wave:
- Use Fixed Positions
- Play either USF (slots 1-4) or Wehrmacht (slots 5-8)

We don't guarantee bugfree experience if those hints are not respected.

Additional hints:

Attackers have access to all non-doctrinal USF Equipment, but must tech first.
Defenders start with pre-placed base buildings and might have less or more than the default Wehrmacht has to offer.

Both Teams start with combat units.

Attackers have reduced popcap (75) and
Defenders have reduced manpower income (-60) and reduced popcap (60) to encourage teamplay.

non-Scenario version: http://steamcommunity.com/sharedfiles/filedetails/?id=434187754
9 Comments
Tensa!  [author] Jan 4, 2016 @ 8:42am 
I also think that 2v2 might be possible, but no guarantee on that.
Bsantini Jan 3, 2016 @ 3:41pm 
Oh it wasn't working for me for some reason :\ any way I reinstalled it and it worked.Thxs
Tensa!  [author] Jan 3, 2016 @ 1:04am 
you can use AI.
Bsantini Jan 2, 2016 @ 11:08pm 
The one thing I don't like about this mod is you have to fill it up yea I know its required but I'll just be sitting with my friends waiting for some one else to joing because we have 1 slot missing waiting for that person to download (If they don't leave before it's done) them not understanding and just having a bad with the person that doesn't understand but otherwise great mod and I hope you make more and Jane same to you if you read this.Just make sure you have 8 friends that want to play.
«DoP»Orklord Aug 31, 2015 @ 4:01am 
Realy like you Maps :)
I know how mauch work a Desert Map is !
You got my Vote againe :)
:german:Greetings Orklord
Tensa!  [author] May 12, 2015 @ 9:10am 
DiabolicDragon May 11, 2015 @ 12:00pm 
would like to see a non scenario version of this map, very nice map
Tensa!  [author] May 11, 2015 @ 4:59am 
Would need some adjustments, but possible
Jae797 May 11, 2015 @ 4:55am 
really nice idea, awesome map as well, would you consider releasing the map on its own without the scenario as well?