Total War: ATTILA

Total War: ATTILA

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1Fall of the Eagles - Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
718.844 MB
Apr 20, 2015 @ 4:28pm
Jun 2 @ 3:48pm
67 Change Notes ( view )

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1Fall of the Eagles - Part 1

In 1 collection by Dresden
Fall of the Eagles
2 items
Description
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

The main goals of the mod are twofold:
- Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions.
- Realistic, strategic, historically authentic battles.

2 Parts of the Mod required:
Part 1
Part 2

This version currently includes:
- All factions reskin and new models based on historical sources with entirely new rosters for GC, LotR and AoC.
- Updated/upgraded garrison system
- Removed upgrade system that would replace units
- Altered battle system to balance vanilla bugs and for more realism
- Seasons modded to have more impact
- Political Power effects now more important - sweet spot is between 50% and 70%
- Army integrity and Loyalty a bit harder to maintain
- Various other smaller tweaks and changes

Normal battle difficulty is recommended to retain battle balance.

An excellent campaign mod that is compatible with this mod is Europa Perdita.

Submods
Faster Battles Submod
English Unit Names Submod
English Faction Names Submod
Europa Perdita + Fall of the Eagles Revised
Popular Discussions View All (20)
301
May 12 @ 9:37pm
Missing Textures Model bugs list
OSST
18
Jun 29, 2023 @ 11:36am
PINNED: Compatibility issues with FotE and other mods
Aurelinus
2
Feb 23 @ 4:17am
Troop count / unit size
bofan
1,972 Comments
Magnus 14 hours ago 
Any WRE guides?
Aurelinus  [author] Jun 3 @ 1:07pm 
FotE doesn't use startpos file so all campaign settings are vanilla at the start. Use FotE + EP Revised if you want fixed settings.
Last Western Roman Jun 3 @ 12:19pm 
Question: why are my starting units stuck at 160 whenever I have the unit setting on Ultra is it a bug? is it due to the load order?
[HAN]小诸葛 May 22 @ 7:34am 
It would be nice for the Huns to settle down!
masoudkhelghati979 May 20 @ 8:53am 
Thank you for this outstanding mod. I have a minor suggestion regarding historical accuracy. In the Sassanid unit roster, there is a two-handed sword unit named "Shamshirdaran." Historically, two-handed swords were not commonly used in Persia/Iran. A more accurate representation would be a two-handed axe unit, which could be named "Tabardaran" or something similar. This change would be especially fitting for the people from Daylam, the mountainous regions of northern Iran, where such weapons were more prevalent.
Krusarinn May 20 @ 7:39am 
Are there any mods that increase matched combat that work with this mod
Aurelinus  [author] May 9 @ 8:23am 
Migration period was all about the rebellions and low public order.
BloodyTampon May 9 @ 8:14am 
Whats up with the rebellions and low public order all the time? Can't play the game this way
Aurelinus  [author] May 8 @ 5:19pm 
Must be some generic vanilla startpos bug or anything you use besides FotE. That is why recommended combo is FotE + EP or FotE + EP Revised with compatible submods.

FotE itself doesn't use startpos file so it use vanilla or generic from any mod that uses it.
The best what can be done if you don't plan EP nor Revised is using community fix for startpos file mod.