Total War: ATTILA

Total War: ATTILA

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Fall of the Eagles - Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
740.435 MB
Apr 20, 2015 @ 4:28pm
Mar 5 @ 3:40pm
84 Change Notes ( view )

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Fall of the Eagles - Part 1

In 1 collection by Dresden
Fall of the Eagles
2 items
Description
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay.

The main goals of the mod are twofold:
- Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions.
- Realistic (as possible within engine limits), strategic battles.

2 Parts of the Mod required:
Part 1
Part 2

This version currently includes:
- All factions reskin and new models based on historical sources with entirely new rosters for GC, LotR and AoC.
- Updated/upgraded garrison system
- Removed upgrade system that would replace units
- Altered battle system to balance vanilla bugs and for more realism
- Seasons modded to have more impact
- Political Power effects now more important - sweet spot is between 50% and 70%
- Army integrity and Loyalty a bit harder to maintain
- Various other smaller tweaks and changes

Normal battle difficulty is recommended to retain battle balance.

An excellent campaign mod that is compatible with this mod is Europa Perdita.

Submods
Faster Battles Submod
English Unit Names Submod
English Faction Names Submod
Europa Perdita + Fall of the Eagles Revised
Athanasios' Fixes (FotE or FotE + EP only)

Basic compatibility list - those mods are confirmed to work with FotE, EP, FotE + EP or FotE + EP Revised with no issues:
https://steamcommunity.com/workshop/filedetails/?id=1575489072

All assets stored in the mod packs, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this pack.

Modders are allowed to use any assets contained in FotE Part 2 (with no redisposals to 3rd parties) while all assets contained in FotE Part 1 are restricted for FotE only.
Popular Discussions View All (26)
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PINNED: Compatibility issues with FotE and other mods
Aurelinus
2,136 Comments
Daniellm Mar 6 @ 2:07pm 
"second win" on equites dalmatae seems to do nothing, it mentions no effect, nor does it seem to have any when clicked

it also seems to have no icon set and will often take whatever icon from the last unit you clicked on
JDM491997 Mar 5 @ 5:29am 
I have a question regarding the religion in the mod why is there a minus 3 modifier to nicene christianity in my provinces are the wester roman empire
Aurelinus  [author] Feb 26 @ 3:20am 
Heavy shot is cumulative, you need to keep it firing to get visible effect. Yet armored units are armored to be protected vs. arrows, right? You should not expect killing half of the armored unit with one volley ever.
Essentially it is better to use arrows for light armored (or unarmored) units than waste them for heavy ones.
Анюта Feb 26 @ 2:54am 
Yeah, I know, used heavy shot of course, but still there`s no actual missile damage even with heavy shots, even on low tier infantry :(
Maybe this is made on purpose ofc, to make them not so dangarous as archers where in vanilla
Aurelinus  [author] Feb 26 @ 1:05am 
There is heavy shot mode vs. armored units.
Анюта Feb 25 @ 3:04pm 
Aurelinus, hi. Searched in the comments for my question and didnt find, so i will ask here.
Playing my campaign as visigoths, and noticed that after battles my archer units have 1-10 kills even tho they were firing all battle.
Checked there stats of Missile Damage, and basically every archer unit in every faction has 16-24 damage. And basic low tier infantry units has ~20 Armour. So as I understand, arrows cannt pierce even the most basic armour, that made archers nearly useless in terms of damage in my campaign. Used then just for fire arrows to rout enemy units.
Is it expected stats for archer units in this mod? Btw mod is awesome in terms of depicting units, so much variety compared to vanilla "clone" models.
I dont have any other overhaul mods, or mods that add/change unit stats, just some camera mods and graphics improvement.
Aklis Feb 25 @ 7:28am 
Potentional bug: the mouse-over unit description for the Numeri shows the description for Palatini.
Aurelinus  [author] Feb 19 @ 5:29am 
So essentially you fix units but garrisons and starting units will be all vanilla/FotE/EP? Yea, that makes sense.
Adonnus Feb 19 @ 5:19am 
Yes, but I like it, I just made it for my own enjoyment. So you don't have to do anything, I will upload it myself with credit to y'all and if people want to they could download it.
Aurelinus  [author] Feb 19 @ 5:16am 
With all due respect, these mods are proportionaly balanced for actual numbers so there is no need to make that and killing graphics for that is not my intention ever.