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Perhaps give some of my other maps (besides the Soviet BB series) a try. They were made when I was much more knowledgeable in regards to mapmaking and design.
Good luck and have fun!
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I do understand your frustrations, however the map is designed for exactly what you describe. This map is supposed to be a one-sided challenge for players to push into the city despite tremendous odds. The terrain and the objects on the map is supposed to make your push inwards extremely difficult. Most of the pushing is intended to be done by the player with the tanks, and as he closes in on the other players, they are free to join him in the push.
1 of 2
Can't get anywhere since the whole bottom half is a glorified single squiggly line and your units must walk the whole map twice to get past a building.
Additionally, there are so many obstacles scattered around it's a miracle anytime your AT hits something.
since the germans have a height advantege of a 20 meter hill for some reason, they can build a bunker right by your base and the hillside will make it basically immune to 'fire at ground' orders.
God forbid you have a base - constant pinning of infantry since you get NO defence and nothing is stopping the bot from arranging a battery of PAKs to tear down anything you've researched and built.
Do not waste your time
1hour 45min's
turning mod used the advance power's.
fix start. high starting res. and 2X income 200pop cap on AN
Sorry it's not what you wanted to hear but unfortuantely this was the only option available to me.