Company of Heroes 2

Company of Heroes 2

65 ratings
Co-op: Soviet: Siege (BB - 2)
   
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Item Type: map
Maps: 3v3
Tags: pm
File Size
Posted
Updated
8.437 MB
Mar 18, 2015 @ 7:49am
May 17, 2015 @ 7:34pm
25 Change Notes ( view )

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Co-op: Soviet: Siege (BB - 2)

In 1 collection by Opulent Omega
Blood Brothers Co-op Series
6 items
Description
Do not say a word to anyone about what happened at the town. High Command provided the intel and as you are aware, complaining about self-sacrifice is against the spirit that Comrade Stalin promotes. Your next task is to retake City 144. Two commanders are trapped in the city with the Germans. No enemy reinforcements are expected. Do not return until this is done. Dismissed.

Designed for No Mod, Fixed Starting Positions, Standard Resources and 1000 Victory Point Soviet coop.

This map was designed to be played without a mod. If you choose to play with a mod, the difficulty of the gameplay may vary depending on your chosen mod.

Chapter 2 of the Blood Brothers series.

If you enjoyed playing this map or would like to see more, please consider leaving a vote! Thank you!

Created by and Copyright to: Opulent Omega
Popular Discussions View All (2)
3
Jul 26, 2015 @ 3:44pm
Help for Siege Co-op (Contribution Thread)
Opulent Omega
1
Mar 21, 2015 @ 11:03am
Feedback
Opulent Omega
21 Comments
commissar viktor Apr 7 @ 8:26pm 
and was also made in 2015, so made for that version of the game and not the modern version
Opulent Omega  [author] Apr 7 @ 8:20am 
@i shot my balls with a magnum: This map was the second scenario map I ever made and at the time my understanding of the coding and mapmaking was very rudimentary. I did not know how to change the AI difficulty at the time. This difficulty was left unchanged as the map gameplay was designed around the Expert AI and the value to be added by changing the map around easier AI difficulty was not worth it.
bottle Apr 6 @ 11:59pm 
why did u have to make the ai expert
commissar viktor Jul 1, 2023 @ 7:43pm 
still dont kown how i was abull to beat the BB campaign whiw advance power's like how did i even do it?
Opulent Omega  [author] Jul 1, 2023 @ 4:16pm 
@Kate: I do admit this map isn't for all players' tastes. It's for a particular subset of people who do enjoy a challenge. Although perhaps the map design does need an update as this was literally the second map I ever made, so at that point I didn't really know what I was doing all that well.

Perhaps give some of my other maps (besides the Soviet BB series) a try. They were made when I was much more knowledgeable in regards to mapmaking and design.

Good luck and have fun!

2 of 2
Opulent Omega  [author] Jul 1, 2023 @ 4:16pm 
@Kate: Ah it's unfortunate you didn't like the map. Just to check, did you play it solo or with 2 other human players? It's meant to be played co-op.

I do understand your frustrations, however the map is designed for exactly what you describe. This map is supposed to be a one-sided challenge for players to push into the city despite tremendous odds. The terrain and the objects on the map is supposed to make your push inwards extremely difficult. Most of the pushing is intended to be done by the player with the tanks, and as he closes in on the other players, they are free to join him in the push.

1 of 2
Kate~ Jul 1, 2023 @ 2:33pm 
THE worst map I've ever played on.
Can't get anywhere since the whole bottom half is a glorified single squiggly line and your units must walk the whole map twice to get past a building.
Additionally, there are so many obstacles scattered around it's a miracle anytime your AT hits something.
since the germans have a height advantege of a 20 meter hill for some reason, they can build a bunker right by your base and the hillside will make it basically immune to 'fire at ground' orders.
God forbid you have a base - constant pinning of infantry since you get NO defence and nothing is stopping the bot from arranging a battery of PAKs to tear down anything you've researched and built.
Do not waste your time
commissar viktor May 27, 2023 @ 3:27am 
me and my freind's HAVE DONE IT VICTORY OVER THE GERMAN'S!
1hour 45min's
turning mod used the advance power's.
fix start. high starting res. and 2X income 200pop cap on AN
Opulent Omega  [author] Sep 4, 2018 @ 4:45pm 
@IvanTheDankable: It's because the entire mission is scriped. Due to the nature of WorldBuilder, if I allowed players to turn down the difficulty then they canalso change the enemy faction, and that would actually break this scenario.

Sorry it's not what you wanted to hear but unfortuantely this was the only option available to me.
IvanTheDankable Sep 4, 2018 @ 3:17pm 
why are all of your maps expert AI? and why cant we turn them down