Company of Heroes 2

Company of Heroes 2

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8p Regimental HQ
   
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Item Type: map
Maps: 4v4
Etiquetas: pm
Tamaño
Publicado el
Actualizado el
21.514 MB
13 ENE 2015 a las 19:23
7 FEB 2015 a las 8:20
5 notas sobre cambios ( ver )

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8p Regimental HQ

Descripción
The German advance has broken through our frontline! The enemy spearhead is fast approaching Regimental Head Quarters! There is nothing to stop them from storming the airfield! Gather what forces you can muster, secure the forest strongpoints and secure the base! If we fail here the germans will have a gateway upon which to assault the rest of the region! We can not and must not fail! Hold them back, no matter the cost! By Kane
14 comentarios
mrdandmanz 23 NOV 2018 a las 10:15 
It looks amazing gonna try it again
Shu Akechi  [autor] 18 OCT 2018 a las 22:22 
#mrandmanz it shouldn’t as it was working fine for me and my friends 2 days ago
mrdandmanz 18 OCT 2018 a las 6:54 
I tried to play it but it always crashes
Shu Akechi  [autor] 5 SEP 2018 a las 7:31 
anyone still play on this
TonyPerkis 28 JUL 2015 a las 9:58 
sweet brother! let me know when its done! ill be the first to play it! feel free to add me if you want.
Kane  [autor] 28 JUL 2015 a las 6:17 
Challenge accepted! I love requests, this one was a request also. Big Mac Hill will be the prototype name :p
TonyPerkis 24 JUL 2015 a las 19:45 
you make fantastic defensive maps my friend! youve already got two maps that are scenarios my friends and i love to play. i just wish you had done a take on a hamburger hill map, it would be sick! a sort of terraced hill with several trench lines to fall back to, the onslaught would be amazing man. hope you come back to making more maps, you do excellent wokr and my friends and i would love to see more.
Shu Akechi  [autor] 20 ENE 2015 a las 17:05 
u know i've never gotten tried of this map i play it every time i'm on COH 2 it like one of my favorite maps ever!!!!!!
Kane  [autor] 20 ENE 2015 a las 16:53 
Updated the map to fix some graphical errors and a major balance issue

Victory Points were not balanced and somehow the watch towers were also becoming victory points. Fixed the issue and added an extra VP closer to the axis start point to provide better balance.
Diesel_Deluxe 19 ENE 2015 a las 4:42 
NIce map, thanks.