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Underground_Island_NK
   
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Type: Mod, Server
Mod Type: Environment, Terrain
File Size
Posted
Updated
566.344 KB
Jun 27, 2023 @ 6:56am
Mar 1 @ 10:13am
3 Change Notes ( view )

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Underground_Island_NK

Description
Infos
  • Ce mod s'installe côté serveur en "" -servermod "" dès l'instant que le serveur a le Mod " Dayz Editor Loader " d'installer.
  • Vous pouvez aussi l'installer comme un mod normal mais ça oblige les joueurs à charger un mod supplémentaire.

Présentation
Petit mapping d'un bunker underground, avec plus de 130 points de loots en Militaire..
L'ouverture du bunker ne nécéssite pas de clé.

  • Ce mod nécessite l'emplois de DAYZ EDITOR LOADER

Configuration mod serveur
  1. Abonnez-vous au mod via Steam.

  2. Localisez le dossier mod sur votre ordinateur client dans votre dossier C:\Program Files (x86)\Steam\steamapps\common\DayZ\! Workshop’.
    ** Le dossier Steam !Workshop est masqué par défaut. Assurez-vous que votre ordinateur est configuré pour afficher les fichiers et dossiers cachés.

  3. Copiez le dossier du mob de "! Workshops" dans le dossier racine de votre serveur DayZ.

  4. Copiez le fichier clé « Genesia_papy.bikey » dans le dossier « Keys » sur votre serveur DayZ.

  5. Ouvrez les fichiers de commandes de démarrage de votre serveur et localisez les paramètres MOD et assurez-vous que le mod a été ajouté ( ;@xxxxxxx) ou ajoutez-le...

Configuration serveur sans mod
  1. Décompressez simplement le pbo pour obtenir les fichiers à inclure dans votre serveur.

  2. Sinon téléchargez les fichiers ici: mon github[github.com].

  3. Le fichier Underground_Island_NK.dze vous permet via DayzEditor Loader de mettre ce mapping sur votre serveur.

  4. le fichier Underground_Island_NK.json vous permet via le fichier cfggameplay.json d'implanter le mapping sur votre serveur.

  5. Le fichier mapgrouppos.xml vous permet de rajouter les loots dans les bâtiments du mapping, il suffit de copier toutes les lignes du fichier et de les coller dans votre propre fichier mapgrouppos.xml

  6. Le fichier mapgroupproto.xml génére du loots dans le Bunker, il suffit de copier toutes les lignes du fichier et de les coller dans votre propre fichier mapgrouproto.xml

Plus d'infos
  1. Ce mapping est offert a la communautée Dayz faites en bon usage.

  2. vous pouvez adapter le mapping à votre serveur en modifiant le fichier .dze , mais n'oubliez qu'un mapping doit rester cohérent merci de respecter mon travail.

  3. Bon jeu a tous !

Liens
  1. Steam

  2. Github[github.com]

********** Anglais **********

News
  • This mod installs server-side in "" -servermod "" as soon as the server have the "Dayz Editor Loader" mod installed.
  • You can also install it as a normal mod but it forces players to load an additional mod.


Presentation
Small mapping of an underground bunker, with more than 130 loot points in Military.
Opening the bunker does not require a key.

  • This mod requires the use of DAYZ EDITOR LOADER

Server mod configuration
  1. Subscribe to the mod via Steam.

  2. Locate the mod folder on your client computer in your C: Program Files (x86) Steam steamapps common DayZ! Workshop’.
    ** The Steam! Workshop folder is hidden by default. Make sure your computer is configured to display hidden files and folders.

  3. Copy the mob folder from "! Workshops" to the root folder of your DayZ server.

  4. Copy the “Genesia_papy.bikey” key file to the “Keys” folder on your DayZ server.

  5. Open your server’s startup command files and locate the MOD settings and make sure the mod has been added ( ;@xxxxxxx) or add it...

Server configuration without mod
  1. Simply unzip the pbo to get the files to include in your server.

  2. Otherwise download the files here: my github[github.com].

  3. The file Underground_Island_NK.dze allows you via DayzEditor Loader to put this mapping on your server.

  4. the file Underground_Island_NK.json allows you to implement the mapping on your server via the cfggameplay.json file.

  5. The file mapgrouppos.xml allows you to add loots in the buildings of the mapping, just copy all the lines of the file and paste them into your own file mapgrouppos.xml

  6. The mapgroupproto.xml files generate loots in Bunker, just copy all the lines of the file and paste them into your own mapgroupproto.xml

More info
  1. This mapping is offered to the community Dayz made in good use.

  2. you can adapt the mapping to your server by modifying the . dze , but don’t forget that a mapping must remain consistent thanks to respect my work.

  3. Good game to all!

links
  1. Steam

  2. Github[github.com]

137 Comments
Irina Ivanovitch  [author] May 11 @ 5:24pm 
@ste.hoey1
Did you put the right triggers they are here ?

https://github.com/Irina-Ivanovitch/Underground_Island_NK/tree/main/Bonus%20Triggers

If you already have a trigger in your file "cfgundergroundtriggers.json" You must not copy the start and end tags of the trigger you copy from line 3 to line 262, and do not forget the comma for separate the triggers and if it still doesn't work send me a friend request I will try to help you
ste.hoey1 May 11 @ 3:43pm 
Hello for some restock the underground triggers is not working on our server
talonstad May 10 @ 10:13am 
i love your work irina. do you only have this and the oil rig.
Irina Ivanovitch  [author] Apr 30 @ 6:11am 
@James Turnbull
for the zombies I don't know maybe it's always been a problem with the mappings which are above the ground.
For the triggers (black) do you want to have complete black outside the Bunker?
James Turnbull Apr 22 @ 4:58pm 
hi Irina Ivanovitch i was wondering if you have an idea to help me im doing the triger for outside the bunker but it seams that someting invesible interact with the zombie jmaking them jump all the time
Irina Ivanovitch  [author] Mar 30 @ 2:03pm 
@nanakiss

Да, конечно
nanakiss Mar 30 @ 12:19pm 
привет можно использовать ваш мод у себя на сервере ???
James Turnbull Mar 17 @ 9:22pm 
for using with punch car download https://github.com/Irina-Ivanovitch/Underground_Island_NK/blob/main/Underground_Island_NK.dze and use the bonus dze & add XML.

</type>
<type name="PunchedCard">
<nominal>1</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="ContaminatedArea"/>
</type>
James Turnbull Mar 17 @ 4:53pm 
A big thumbs up, this mod mapping is wonderful. Keep Up the good work, you're doing amazing work.:steamthumbsup: