Arma 3
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Project Hedes - Ambient Modules
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Data Type: Mod
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5.143 MB
Apr 9, 2022 @ 5:10pm
Mar 12, 2023 @ 6:58pm
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Project Hedes - Ambient Modules

Description
About Project Hedes

Project Hedes is a labor of love that I have been refining over the past few years in the form of many different smaller projects, and many unfinished components. This mod's goal is to provide a framework that allows others to easily add dynamic ambiance to their campaigns. There are several features in this release that I feel are complete enough, that players may enjoy trying them with their own campaigns. If you want to help, please test the mod, provide feedback (here or on GitHub), or reach out to me directly!

Unfortunately, I cannot guarentee any results with this mod because I simply don't have any real world feedback other than my own play testing. That being said, all of your feedback and suggestions is welcome and appreciated, any way you can get it to me (Discord, Github Issue, Workshop comment, etc).

[discord.gg]



Demo Maps:
Some quick start scenarios to better understand mod usage.



Combat Zone Modules

Combat zones are a cornerstone to this mod with a lot of planned expansion. The purpose of this mod is to spawn infantry at designated areas and have them battle over combat zones. In its current state, squads of infantry in a transport helicopter, and fly to a randomly chosen combat zone, and fight over the area. Combat zones have the following features:
  • Set maximum number of units
  • Synchronize any number of Combat zones per module.
  • Use many combat zone modules to create a more dynamic experience.
  • Custom dynamic simulation settings based on server configuration.
  • Create a warzone in your scenario in minutes.
  • Infantry can land and unload from a helicopter or parachute from a plane or heli.



Ambient Modules

Ambient Civilians Module:
  • Civilians will randomly walk around town in designated areas.
  • When gunfire occurs around them, the civilian will play 1 of 4 random animations and flee in terror.

Ambient Garrison Module:
  • Infantry units will dynamically spawn and defend or patrol a designated area.
  • You can also sync this module to a sector and it will spawn units of the side of the controlling sector. If the sector side changes, the old infantry group is cleaned up and a new group of infantry is created.
  • Units will not spawn when enemy players are nearby and they will try to spawn out of sight of other players, so as to not ruin immersion.

Ambient Patrolling Vehicle Module:
  • Designated vehicles will patrol within specific areas (markers) and attack enemy units if capable.
  • Works best with technicals and light armor.

Ambient Empty Vehicle Module:
  • Empty vehicles will spawn on the map in designated areas.
  • Vehicles will only spawn on roads and rotate the proper way to make them look abandoned or parked.



Cleanup Modules

Maybe the most boring to talk about, but one of the most necessary. All Hedes modules add their spawned units to a global cleanup list. When this module is added to your scenario, units will be automatically cycled out (deleted) when the following conditions are met:
  • The unit's lifetime has exceeded the configured timeout.
  • No players are within dynamic simulation range.
  • No players are able to see the unit.




Support For Ukraine

Last but certainly not least. I absolutely love working on this mod and will never ask for a single penny for this work. If you wish to show any sort of financial support, please consider donating to a cause that supports people of Ukraine during this humanitarian crisis, especially the displaced and orphaned children.
[www.unicef.org]
91 Comments
Kastrenzo May 24 @ 4:31pm 
@Krazy
whine more, vatnik.
A. Ares Dec 27, 2023 @ 3:54am 
@Weaponized Autism, totally respect your opinion. Generally speaking, I believe that most of ArmA 3 community tries to stay away from "taking sides" in most situations (political or otherwise). Every person though is free to believe whatever they want. Everyone though, represent themselves and only!

Now, about the mod, it is pretty nice but I believe its development has come to a hald so, we have to take it as it is... To be honest I have shifted to a similar one that it is being developed but I can not say which one here (it is desrepsectful to "advertise" other mods on once comments)!
Krazy_Knitting_Klub Dec 26, 2023 @ 10:02pm 
i like the mod but dislike the ukrainian flag its offensive to those who died fighting against the nazis in ww2
A. Ares Aug 29, 2023 @ 1:07pm 
@Chonkems, glad you like it mate! Feel free to join the Discord Server. The developer of the mod is not really active any more but there you can find any kind of help you may need. Or you can help other people too!
Chonkems Aug 29, 2023 @ 7:32am 
This is a really good mod for small-group zeusing. It means the zeus doesn't have to spend a shit load of time placing environmental details and civilians for dynamic encounters. I really like this.
A. Ares Jul 17, 2023 @ 3:48pm 
@cavarlycommander mate, I highly recommend that you join the Official Discord Channel and ping me (A. Ares)! It will be way easier to help you there!
cavalrycommander Jul 17, 2023 @ 10:25am 
couldnt make work the ambient destroyed town
Zacho40  [author] Feb 22, 2023 @ 2:18pm 
New unstable branch just dropped if. Please test it out everyone and join the discord with any issues. This will be updated soon.
A. Ares Jan 20, 2023 @ 4:30am 
@gapi, I believe that you mean if this mod can work with specific faction mods. If that's what you are asking then the answer is YES ... All you need is the classNames of the units that you want to use and use them in the appropriate fields on the modules! I highly recommend, if you want more help to join the Official Discord Server of the mod. It is way easier to get help there.

Take care and ArmA as much as you can. And remember: Take cover and return fire
gapі Jan 19, 2023 @ 6:16pm 
Can this mod sync with other mods? rhs or cup