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whine more, vatnik.
Now, about the mod, it is pretty nice but I believe its development has come to a hald so, we have to take it as it is... To be honest I have shifted to a similar one that it is being developed but I can not say which one here (it is desrepsectful to "advertise" other mods on once comments)!
Take care and ArmA as much as you can. And remember: Take cover and return fire
Also, it's Hedes. Admittedly, I'm not really working on this project anymore, but haven't heard any issues with compatibility. Hope to return to it someday! Please feel free to fork it on github if anyone wants to contribute. Would be cool to collaborate on it.
I highly recommend that you join the Official Project Hedes - Ambient Modules Discord Server because it is easier and faster to get your questions answered there and get help from other players and mission makers as the mod developer (Zacho40) himself.
Again mate, I highly recommend that you join the Official Discord Server for Project Hedes since it is way easier to explain all these details there (most of which have already been answered) and way more people that are able and willing to help you there too.
My ambient destruction module wasn't working when I placed it down. Am I meant to sync it with the combat zone modules?
Feel free to mention me to get my attention in case I don't see your message :)
I think by mid-next month I will have it in a production ready state where we can start treating this like a real mod :)
mfrisch100 - unfortunately not. enemies aren't supposed to spawn unless players are out of dynamic simulation range. even if you attach the module to the player, it will never spawn enemies (and if you make the module area massive, the ones that do spawn will have their simulation disabled because they'll be out of range).