Arma 3
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D2X, DMOrchard's 2035 Crossover mod
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Data Type: Mod
File Size
Posted
Updated
1.489 GB
Nov 21, 2021 @ 1:18pm
Aug 10, 2023 @ 7:29pm
18 Change Notes ( view )

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D2X, DMOrchard's 2035 Crossover mod

Description
DEVELOPMENT HALTED!
I've decided to split this mod into two parts. Every asset I've retextured from the Western Sahara cDLC has been ported to DCX_WS, DMOrchard's cDLC Crossover mod, Western Sahara . All other assets from vanilla Arma and its DLCs have been ported to DDX_A3, DMOrchard's DLC Crossover mod, Armaverse 2035 .
I will eventually remove this mod from the workshop as the subscriber count drops off. In the meantime, I will continue to fix bugs but not add new content to it.


What this mod does...
...It retextures and/or reconfigures 2035-themed vehicles from the DLCs and cDLCs and adds them to various factions.

You might be wondering...
  • ...which vehicles? See the change notes.
  • ...what factions? See the change notes and the list of companion mods below.
  • ...what are the dependencies? If I've done this correctly there are none. This mod will only load content relevant to the installed DLCs, cDLCs and mods detected when Arma 3 is launched.
  • ...did you create that alternate camo for the Rhino? No, that's an easter egg from the Western Sahara cDLC.

Supported DLCs & cDLCs...

Recommended companion mods...

Open to requests and feedback... within reason...
  • Got a suggestion? Fire away! If I like it, I'll slot it into my to-do list. Requests are piling up though, so expect delays.
  • Is my mod throwing an error? If you provide the details, I'll try to fix it. Please use the "Errors" discussion.

My current mods, in active development...

Special thanks go out to...
  • BI for the Arma series and the community that has grown out of it.
  • The cDLC dev teams for taking a big leap of faith, and persevering through release date and beyond to create and support such great content.
  • Lexx in particular for including extra textures inside Western Sahara even though those vehicles weren't ultimately included in the release ("SFIA" skin for the Rhino, "Sand" skins for the Huron and Falcon).
  • Creators of various companion mods for being okay with some stranger extrapolating beyond their original work.
  • Creator of JAM - Livonia mod for sharing camouflage samples and roundel images.
  • POLPOX for sharing a proof-of-concept config for enabling the DynamicLoadout system for Apex's Fenghuang UAV.
  • artemoz for help with a config issue

End-user License Agreement
By installing and/or using this addon, you agree to be bound by the terms of this EULA. This addon is licensed under the Arma Public License Share Alike (APL-SA)[bohemia.net].
Popular Discussions View All (3)
10
Sep 5, 2023 @ 4:23pm
Report errors here
dmorchard
4
Mar 2, 2022 @ 9:43am
Known issues...
dmorchard
0
Jan 2, 2023 @ 7:11pm
Pylon weapons not well positioned on modded KH-3a Fenghuang UAV (from Apex DLC)
dmorchard
390 Comments
dmorchard  [author] Oct 13, 2023 @ 7:45pm 
Yes
[WoDi] Tolph Oct 13, 2023 @ 10:44am 
Do you have templates for each vehicle you retextured?
Nav Aug 24, 2023 @ 8:06am 
Thank you so much! Works wonderfully
dmorchard  [author] Aug 24, 2023 @ 7:11am 
Did you only change the hiddenSelectionsTextures[] array? If so, also add a new entry to the textureSources class, and set your new textureSources class as the only entry in the textureList[] array.
Nav Aug 24, 2023 @ 3:48am 
How did you manage to retexture the Rhino? No matter what i do it returns to the base texture
dmorchard  [author] Aug 13, 2023 @ 9:19am 
I believe it was unused by WS devs, but they left the file in the cDLC. I only recently learned about it.
Clint Westwood Aug 12, 2023 @ 4:56pm 
Why wasn't sand kajman added earlier if it's a WS texture?
Clint Westwood Aug 12, 2023 @ 10:58am 
epic
dmorchard  [author] Aug 11, 2023 @ 9:15pm 
🍻
Chief Zuma Aug 11, 2023 @ 1:18pm 
Thank you for the update! Love thew new textures!