Arma 3
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MAAWS Additional Ammo Types
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Data Type: Mod
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Aug 30, 2021 @ 9:17am
Sep 2, 2021 @ 8:21am
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MAAWS Additional Ammo Types

In 1 collection by Neonex
Neonex' Weapon Addons
23 items
Description
You know what the "M" in MAAWS stands for?

"Multi-Role". But Vanilla only offers HEAT and HE Ammo?!

Fear not! Because this addon adds 10 new ammo types that are useable by both the Mod 0 and Mod 1 variant of the Mk4 MAAWS launcher. Any other MAAWS launcher configured with CBA can use them too (e. g. RHS M3 works)

Content:

- HEDP 502: A mix of HE/HEAT allows this lightweight ammo to engange MRAPS and APCs while still having a lot of explosive power against infantry. Performs poorly against IFVs and Tanks

- ASM 509: Anti-Structure-Munition, uses a heavy HE warhead to either destroy buildings or deal massive damage to enemy soldiers. Can one-shot destroy most small buildings but will take at least two rounds against bigger houses

- ADM 401: Fires 1100 Flechettes that turn the Mk4 into a powerful shotgun. Maximum effective range is 100 m and firing this round will cause the game to lag for a second because of the many projectiles

- HE 44 Airburst: Works like vanilla HE 44, but detonates in mid air at certain ranges. Available in 100, 250 and 500 m variants

- MT 756: Heavy Multi-Target Rocket that deals massive damage to vehicles while having an additional medium HE warhead to deal explosive damage to infantry. Jack of all trades, but quite heavy in comparison to specialized ammo. Stronger than HEAT 75 but weaker than Titan AT

- SMOKE 469: Creates a cloud of smoke at the impact point to conceal. Also useful for marking positions at ranges up to 1000 m

- ILLUM 545: Yellow parachute flare to illuminate a wide area. Can also be fired at ground targets for marking at night

- GMM HEAT: Raytheon's experimental SACLOS-guided missile with HEAT 75 warhead. Increases hit probability at range and makes it easier to destroy moving vehicles

- GMM HE: Wire-guided missile with HE 44 warhead. Makes hitting groups of infantry at range a cakewalk

- GMM MT: Wire-guided Multi-Target missile with heavy AT warhead and medium HE warhead. Heaviest missile, but also most versatile

All rockets have custom inventory icons but reuse models from vanilla. Currently equipped ammo type is shown next to the ammo counter.

Precise stats for all those who are interested:

Name: weight (Units), explosive damage, expl. radius (m), damage against vehicles, penetration depth (mm RHA):

starting with vanilla types for comparison:
HE 44: 40, 200, 6, --, --
HEAT 55: 50, 95, 3, 450, 400
HEAT 75: 60, 150, 3, 495, 500

HEDP 502: 40, 150, 6, 400, 150
ASM 509: 50, 300, 10, --, --
MT 756: 90, 200, 5, 600, 600
ADM 401: 40, --, --, -- (flechettes deal same damage as a .50 round)
HE 44 AB: 40, rest is same as HE 44

SMOKE 469: 30, --, --, --
ILLUM 545: 30, --, --, --

GMM HEAT: 70, rest is same as HEAT 75
GMM HE: 50, rest is same as HE 44
GMM MT: 100, rest is same as MT 756

If you combine these rounds with a second person who carries them for you, you can finally become the modular weapon system you always wanted to be, able to engage armor, infantry and structures at any range while also providing support with smoke and flares!

Q&A

The MT 756 isn't an HEAT/HE Rocket in real life. Why is it that in the addon?

Wall penetration doesn't seem to work for rockets in Arma, therefore I have repurposed it to be a powerful multi-role round. HEDP will also not penetrate walls.

What about HE 441B, HEAT 655 and HEAT 651?

These ammo types are too similar to munitions already available, therefore I have not added them.

The ADM 401 laggs the game and is a bit inconsistent. Why is that?

This round fires 1100 projectiles like the real one, this many bullets will cause a short lag. The flechettes are fired in a random cone shape, therefore the chance of one hitting an enemy decreases as range increases. Close targets should always die consistently (think of this round like firing a claymore charge)

And thats it! If you have any ideas, requests or questions, be sure to ask them in the comments! Also, check out my other weapon addons!
Popular Discussions View All (2)
8
Sep 2, 2021 @ 12:09pm
Smoke and flechettes
A3ROSN1P3R
3
Apr 2 @ 7:18am
Rocket Penetration
A3ROSN1P3R
85 Comments
Neonex  [author] Apr 2 @ 5:37am 
Loved seeing that haha
Glad you and your friends are enjoying yourself with this!
CadetheDOGGO Apr 2 @ 4:48am 
I enjoy the ADM quite a bit, it is a funny round
thanks to you I have a glorious Arma clip I will share
https://www.youtube.com/clip/UgkxpLVMyRgZ_QNnJi6WiJAIw3xY-K88BBK-
Richy Feb 26 @ 11:14am 
@longshot133 fuck off you wixer
Neonex  [author] Feb 26 @ 10:43am 
No problem! Im happy to see my past work still enjoyed.
Longshot133 Feb 25 @ 4:21pm 
Even if Richy is a dumbass, i just wanna say thank you Neonex for making the mod in the first place.
Richy Feb 25 @ 11:19am 
If you don't do anything anymore, why are you still writing?
Neonex  [author] Feb 25 @ 10:40am 
I recommend reading literally 2 messages below yours before posting stuff like this
Richy Feb 25 @ 2:49am 
Why can't you set the airburst variable? There are only 3 different ranges, that's nonsense. In real life you can adjust the grenade in 10m increments. 20 years ago I was a gunner for the Carl Gustav in the army.:steamfacepalm:
Longshot133 Feb 21 @ 4:27pm 
All good, and ty for the reply!!
Neonex  [author] Feb 20 @ 7:55am 
all okay, Im sure there is a way to do it (some people have recommended ways that i havent looked into), but im not really doing much with Arma 3 anymore, so i sadly will probably not change anything anymore. Thanks for enjoying the mod anyway!