Arma 3
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BlindZeus (XXth)
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
191.158 KB
Sep 24, 2020 @ 7:08am
Oct 1, 2020 @ 11:30am
2 Change Notes ( view )

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BlindZeus (XXth)

Description
This is an alteration to the Blindzeus - Zeus that kills - BETA4 mod by Bummeri. It was altered to be more in line with the requirements of the Cadian XXth. The only change that has been made is to expand the list of modules available to the Zeus, and to make it compatible with LAMBS.

This is a mod that limits Zeus powers in such ways that they can be as brutal and dangerous as they can. Zeus do not have to self regulate their aggression or tactics. Only limits are what the mission maker or the overall mission GM decides to impose on them. This mod is intended for multiplayer.

How is Zeus limited?
The main thing is that the curator interface limits what you are able to see. Enemies are not always visible. What the troops you control can see, effects what is shown to you. Secondarily Zeus cannot use modules or perform actions that would give too much power.

How should this be used?

You can use it in multiple ways:
1. As is, just add the units you wish the Blindzeus to use and give them an objective
2. Add them to a mission to control some part of the AI forces alongside or against players/other Zeuses
3. Subjugate themto a regular gamemaster/zeus.The gamemaster can give the resources that he likes and objectives to achieve.
4. Other uses you may come up with... Go nuts

FEATURES:
- Visibility. Zeus cannot see enemy units by default. They become visible once spotted by the units you control. They return to invisibility if contact is lost.
- Limits to Zeus powers. Blindzeus cannot copy/add new units. Much of the options in the dialogs are limited. They cannot effect health/ammo/skill values of the units for example.
- Additional modules. There are multiple modules that can be used also by every curator using the mod.
- Additional options to waypoints.

List of modules:
Vanilla
-Remote Control

BlindZeus
-Force Route
-Stackable Remote Control
-UnF*ck Vehicles
-Set AI Settings
-Share & Claim Units

ACE
-ACE Suppressive Fire
-ACE Defend Area
-ACE Patrol Area
-ACE Search Area
-ACE Search Nearby Building
-ACE Garrison
-ACE Ungarrison
-ACE Toggle Flashlight

LAMBS
-LAMBS Artillery Register
-LAMBS Task Artillery
-LAMBS Task Assault
-LAMBS Task Camp
-LAMBS Task CQB
-LAMBS Task Garrison
-LAMBS Task Patrol
-LAMBS Task Reset
-LAMBS Disable AI
-LAMBS Disable Group AI

ZEN
-ZEN Chatter
-ZEN Convoy Parameters
-ZEN Crew To Gunner
-ZEN Fly Height
-ZEN Global Hint
-ZEN Toggle Flashlights
-ZEN Toggle IR Lasers
-ZEN Remote Control

Dependencies:
- CBA_A3

Supported mods:
- ACE 3 with Old Medical System (XXth)
- LAMBS_Danger
- Zeus Enhanced
NOTE: Zeus Enhanced makes some UI changes when editing objects which I don't know how to overwrite, or even if I can. As such when using ZEN the BlindZeus will be able to edit things like skill, health, ammo, fuel, etc on units.

Credits:
A massive thanks to Bummeri from AFI for the creation of the base mod, which can be found here, I have the utmost respect for him for getting his mod to work as it does, and making it free for anyone to edit. As with that, anyone is free to use and modify this as they want.
1 Comments
Static Yoshi Nov 8, 2023 @ 8:22pm 
May be an issue with the base mod, but it seems that if you are playing with multiple zeuses, the module applies to them all, rather than just the one specified. I am trying to run an op with one Zeus as a GM and one using BZ, but the GM is getting the same BZ limitations despite not being the one specified in the BZ module.