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Raportează o problemă de traducere
My idea is that you load that version of Medpod with advanced components and plasteel and as long as its internal storage isn't empty, it will continue to replace missing body parts with random vanilla/modded bionics.
Essentially a Medpod for transhumanists :D
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods (including any DLCs).
@Shigari - Having spoken with Adamas further, I have asked them to disable MedPod compatibility with their Hospital mod, until I eventually get around to implementing a gizmo that allows non-colony guests to use MedPods.
With the Hospital mod, it looks like it was coded to explicitly tell all visiting patients to use MedPods regardless of whether they need an operation performed or a injury/disease treated. Since MedPods by design prevent surgeries being performed on patients using them, the Hospital mod's explicit thinktree patch forces patients that don't need hediff-related treatments to stay stuck in MedPods. You'll have to tell the author of the Hospital mod that they need to redesign their mod logic so that it makes a distinction between pawns that need surgery (who should not use MedPods), and pawns with only injuries/diseases (who should be allowed to use MedPods).
As for VRE - Saurids, I will patch the MedPod to ignore the egg fatigue, hyperthermic and hypothermic slowdown hediffs. However, there is nothing wrong with saurid claws hediffs, as they aren't being erroneously removed, or interfering with MedPod operation.
I can't find any mods called "Sedation Firearms" on the workshop. Could you please provide a link?
I also couldn't find any of the mods you've described using the keywords you've provided. Do you actually mean these mods?:
https://steamcommunity.com/sharedfiles/filedetails/?id=2880990495
https://steamcommunity.com/sharedfiles/filedetails/?id=2992224079
Hospitality mod makes some weird stuff with this mod too, since patients that ask for an operation go to the pod first, and stay there. If the operation isn't about a missing limb that can be cured by the pod (like putting a bionic limb instead of a real one), they just stay in the pod until they die of hunger.