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https://github.com/sumghai/MedPod/wiki/FAQ#q-why-doesnt-the-medpod-allow-players-to-pick-and-choose-which-hediffs-are-allowedprohibited-from-treatment
https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-mod-options
All jest aside, the mod as it is right now is perfectly designed with respect to the source material Elysium and how I intended for it to be used in RimWorld.
It is up to each player to decide whether the mod fits their personal playstyle and difficulty.
It should have been a device for quickly curing diseases or wounds, rather than a cheating tool that kills game time.
Anyway, as per the FAQ, check that your animals' medical care level has been set to Industrial Medicine or above.
You can see how much electricity is required for different stages by viewing the info card for the MedPod.
Are you running any mods that may be altering bed size / behavior?
In any case, please follow the troubleshooting guide [gist.github.com], then submit a bug report in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
All good now.
And if it's the case, is there a way for prisoners to use it automatically? Like colonists and friendlies do if the medpod is available and they actually can
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
MEDPOD LUX is used.
Another concern I've seen is that when the lead trader for a caravan tries to use the medpod as a guest, they will lose their lead trader status, thus preventing trade with them and the caravan as a whole.
Although I'm not sure if this is a bug with Hospitality or the guest treatment function of the Medpod, I just know I've only ever seen this happen in that specific situation with the Medpod.
Would anyone know of a way to possibly manually give another one of the caravan pawns the lead trader status?
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
1. The animal needs to have industrial medicine or better allowed.
2. If the animal is currently inside a bed, deconstruct or reassign it, so it no longer counts as "in bed"
3. Make sure the VetPod is both large enough and within the allowed zone for the animal. (Try building a bigger one with devmode if you aren't sure)
4. Make sure your power grid can handle the VetPod going into treatment mode for a few hours!
https://github.com/sumghai/MedPod/wiki/Tweaking-MedPod-performance
https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-mod-options
https://github.com/sumghai/MedPod/wiki/FAQ#q-could-you-add-all-of-the-preceding-suggestions-as-optional-features
If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].
Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.