Sid Meier's Civilization V

Sid Meier's Civilization V

359 betyg
Militia Defense
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
11.476 KB
25 nov, 2013 @ 11:50
27 feb, 2015 @ 20:03
7 ändringsnotiser ( visa )

Abonnera för att ladda ner
Militia Defense

I 1 samling av framedarchitecture
Components by FramedArchitecture
11 artiklar
Beskrivning
Militia units automatically rise up to defend against foreign invasions.

Mod Mechanics
* When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital.
* The number of Militia raised increases by one per era past the Ancient.
* Militia are much weaker when fighting outside friendly territory.
* Militia are disbanded after 20 turns (varies with Game Speed)
* Militia units that reach Level 2 may enter permanent duty for a small Gold fee.
* Minors and Barbarians cannot raise Militia, nor will they cause Militia to be raised.
* Occupied and Puppeted cities cannot raise Militia.
* Unhappy Civilizations cannot raise Militia.

Compatibility
*Vanilla, Gods & Kings, Brave New World

Changing Default Settings
You can easily change basic settings by editing Militia_UserSettings.lua, located the Militia Mod folder, which is in your Civ MODS folder. Open the lua file with any text editor (e.g. WordPad), make desired changes and then save and close the file.

Options include:
* Disable Militia for human players
* Allow unhappy Empires to raise Militia
* Force Milita to spawn near each city (not just the capital)
* Allow Minors to raise militia.
* Change the allowable Milita Eras (by default, Militia can be raised in any era).

v.14 is backwards compatible with v.13.
Populära diskussioner Visa alla (1)
6
21 nov, 2019 @ 12:03
Guerilla armys
Lavafish
125 kommentarer
Justin 17 jun @ 11:26 
could probably use an update but thanks for uploading
Matrix 4 feb, 2023 @ 21:24 
don't works, all pop up in game not shown. incompatible with EUI... possible to remove the pop up plz?
M.T. Fish 6 sep, 2021 @ 9:25 
Sometimes this mod causes a bug that prevents "Yes or No" pop-ups from appearing, preventing you from replacing tile improvements or puppeting cities. If figured this out through some trial an error.
Déserteur 19 apr, 2021 @ 11:28 
seems not to work with latest EUI version : unable to open the tech tree and research technologies
Vunu 16 feb, 2020 @ 11:33 
multiplayer support?
Atashi Aachenfab! 2 jun, 2019 @ 10:33 
One of the best mods ive used, it makes conquering other civs much harder
nenadantonic 16 okt, 2018 @ 15:45 
Nice,i was looking for something like that,one idea,i know its easy to say and much harder to be done,but can u do,religious units for authocracy or CIA,MI6 what ever for democracy,so,govrements and religions count more thanks
adkjake 4 nov, 2017 @ 3:24 
good models too
Occam's Razor 14 apr, 2017 @ 8:23 
dude you need to go work for firaxis and put this stuff in the games
RMD🦆cc 28 mar, 2017 @ 7:35 
Does this include modern unit skins? Also, adding a unique image for the militia would be nice.