Arma 3
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O&T Expansion Eden
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55.002 MB
Nov 28, 2019 @ 8:01pm
May 11 @ 1:31am
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O&T Expansion Eden

Description
Make it easy for yourself to access hidden content and content without classes in configurations. A lot of content created for official missions will be available to you in the Eden editor. Apply hidden objects of very different levels of quality & refinement, as well as use ready-made scripting solutions to diversify your mission.


Summary
  • 44 new equipment: 21 headgears, 2 backpacks, 6 vests, 15 uniforms



  • More 270 military and civilian props: 70 bombs, missiles, greandes and other military camps, furnitures, decor objects.

  • Use scripted objects that have "Random" in their name, this type of asset after placing them in the Eden editor environment runs a script that can randomly apply an animation, texture or texture color by auto. Which is very useful for achieving variety for missions and achieving an immersive effect.



  • Several of objects have additional features in object-specific attributes e.g. change the texture to another one in same subject. Will be a list of this objects, WIP.



  • All vegetation from official Arma 3 locations is available in the Eden editor. This is just over 300 plant species: including clutters, bushes and trees from Stratis, Altis, Tanoa, Malden 2035 and Livonia.

  • Graffiti, signs, decals! Place road or runway models in your mission, add new paths using road or airport markings. Apply military graffiti in English and Greek added to the Eden editor to buildings wall, use familiar horizontal textures on models that are not tied to the surface, this makes it possible to place them on any object, whether it be in a building or on a platform for helicopters.

  • Find a use for helpers - muzzle flashes from the entire list of Arma 3 weapons, including unrealized and a wide variety of non-textured geometric shapes, projections of "air- art- strikes", tracers, artworks of all Arma 3 DLCs and expansions or proxy models of crew members and others VR objects/signs.

  • Dominants structures in parts are available in the editor: static Aircraft Carrier "USS Freedom" (CVN-83), static Destroyer "USS Liberty", stadium, hospital, castle, Ghost Hotel, wires, power line supports, cars bridges, and also chimneys.

  • Deploy fire effects with or without smoke or light*, underwater bubble effects or sounds.

    *Care should be taken to mission optimization, for example: in the bright time of the day, the fire effect should be used without light, so the game will not waste some resources.


    Any content from the mod will create a Dependency, so the server and all players must have this mod.
220 Comments
r0dx864 May 3 @ 3:45pm 
can you add the texture "a3\characters_f_enoch\uniforms\data\scientist_id_blankenbiller.paa" to the black "U_C_Uniform_Scientist_01_F" of the uniform?
also there is an AK that has a flashlight on it that is hidden, could you unlock that?
Trager  [author] Apr 30 @ 6:13pm 
johnb43, yeah disabled due duplication of same face textures Conway=Snowe, Spender=Adams=Martinez, only voice change. Will rewritten to use vanilla ID classes to remove empty lines in attributes
Thanks!
johnb43 Apr 30 @ 2:10pm 
Why do you disable faces, such as Sturrock, Conway, Spender and Adams?
Trager  [author] Apr 16 @ 2:38am 
ZUKOV, «spearfell» what is it?
ZUKOV Apr 14 @ 8:35am 
there are a tons of unusued stuffs in game look Missing units by spearfell also you can add some texture s from project argo an take on helicopters
Wanderers.Fantom Apr 2 @ 9:32am 
Trager, я к сожалению вообще не знаю как экспортировать маппинг с редактора в карту) Я начинающий
Trager  [author] Apr 2 @ 1:51am 
Да, но не все объекты для этого подойдут. Для работы с экспортом в Terrain Builder подойдёт вся растительность, здания (части зданий), мосты, 3д модели мусора, мебели... Остальное - граффити и плакаты (из этого мода, по идеи должны, как ванильные) , 'случайные' и прочие заскриптованные объекты, эффекты огня/дыма и т.п. это всё для создания миссий и не сохраняться при создании карты
Wanderers.Fantom Mar 31 @ 4:16am 
Вопрос, а данную модификацию ведь можно использовать для создания своей карты? Вопрос больше в совместимости.
Kanedogg Feb 29 @ 2:47am 
Thanks for a great mod.

Do the assets show up in the Empty list?