The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

121 ratings
New Weapon Artifacts: Agony And Misery
Category: Weapons
File Size
53.565 MB
Nov 4, 2013 @ 12:48pm
Nov 18, 2013 @ 12:22pm
6 Change Notes ( view )

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New Weapon Artifacts: Agony And Misery

In 1 collection by CoNiGMa
New Weapon Artifacts by: CoNiGMa
10 items
This mod adds two sister daggers to the game called Agony and Misery.

Both cause 20 poison damage for 2 sec.
Agony has a 20% chance to stagger the target.
Misery has a 20% chance to disarm the target.
When both are wielded together and the wielder is sneaking, it grants the Shadowstep ability which creates a dark shroud over the wielder while muffling their movement by 40% and allowing the wielder to regenerate health by 5 points per second.

Mesh by Gizmodian. Textures are modified versions of Gizmodian's.

You can find both daggers stuck in the targets behind Jorrvaskr, the Companion Hall in Whiterun.

Both daggers are temperable at a grinding wheel with a Refined Moonstone Ingot, a Nightshade, and a Creep Cluster Root.

I will be adding a questline for this soon.

[Update 11-8-13]:
Removed Player Only status to allow followers to wield weapon(s).
Removed ability to disenchant weapon(s) at an enchanting altar.
Corrected issue where AI would pick up weapon(s) if player was already in combat before acquiring.
Corrected issue where weapon(s) would respawn after several days.
Corrected weapon stats to be treated more as a Daedric Artifact(s) to vendors and the like rather than a normal enchanted weapon(s).

[Update 11-13-13]:
Visual effects and weapon description modifications.

[Update 11-14-13]:
Fixed inventory image to show corresponding spell image for each effect caused by the Shadowstep ability.

[Update 11-18-13]:
Corrected issue where daggers had an infinite charge. Daggers now have 60 hit charge each.

{{{{{{{{{{My Other Mods}}}}}}}}}}

Flamestop and Neverburn

Gorefiend and Hemoflow

Overcharge and Everspark



Broken Dreams

Cinderblaze and Emberscorch

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CoNiGMa  [author] Mar 24, 2015 @ 9:01am 
@Scurvyman21, I am aware of that graphical glitch. It is an issue with the mesh not having blood textures set correctly. (It's got the daedric dagger's blood texture mesh currently)
fake h Jan 9, 2015 @ 7:28am 
Lady_Prisma Oct 28, 2014 @ 8:17pm 
this is my new favorite weapon ;)
/\/\_Cl 1-ChloroPentane Mar 10, 2014 @ 11:21am 
thx it worked these are so awsome and so are the others
CoNiGMa  [author] Mar 10, 2014 @ 6:00am 
@Phantom, no. I have not added them to the testing hall, but that is a good idea. I may do that for all of my mods actually for people that would like to get them without doing the quests I'm developing. Actually, maybe I'll change all of them to be in the testing hall anyway to avoid issues with other mods. For now, though, try moving the load order of this mod to the bottom of your list. You may have a conflicting mod that modifies those targets. If that doesn't work, try unsubscribing, deleting the mod from your Skyrim folder, and re-subscribing.
/\/\_Cl 1-ChloroPentane Mar 9, 2014 @ 7:27am 
they don't appear to be there, are they in the directers room?
CoNiGMa  [author] Feb 11, 2014 @ 6:52am 
@=(Biohazard)=AnimeGuy It's "Creep Cluster Root" and you can find plenty near the hot springs.
@YoshiMadness A shield isn't really a weapon mod, but I have been thinking of adding some armor mods. I'm not as versed in modelling at making armor though. A shield shouldn't be too dificult, however. Stay tuned. I may do that. I already have ideas for it. =)
TylerNess Jan 24, 2014 @ 10:16am 
U should make a shield artifact
RazielTOG Nov 21, 2013 @ 11:03pm 
i have spawn them with the console thx great mod can't wat to see your bow ( sorry for my english ) ;P
RazielTOG Nov 21, 2013 @ 10:41pm 
i don't why but i can see doe's them :( maybe it's because i have whiterun enchent mods on