171 ratings
New Weapon Artifacts: Overcharge And Everspark
Category: Weapons
File Size:
14.244 MB
Nov 11, 2013 @ 11:22am
Aug 29 @ 11:03pm
6 change notes ( view )
In 1 collection by CoNiGMa
New Weapon Artifacts by: CoNiGMa
10 items
This mod adds two sister swords to the game called Overcharge and Everspark.

Both swords have a 20% chance of paralyzing the target for 2 seconds.
Both swords call down a lightning bolt from the sky for 30 shock damage. (Who says lightning never strikes the same place twice?) The lightning bolts only work outdoors, however. Also, be careful not to get in the line of fire of the lightning bolt, or you will also suffer damage from it.

When both swords are wielded together and the wielder is in combat, they gain the "Grounded" effect which puts a shock cloak around the wielder damaging enemies in melee range.

The base damage of each sword is 16 which is one up from Dragonbone swords (in Dawngard) and 2 up from Daedric swords.

Both swords can be found on one of the practice dummies behind Jorrvaskr Companion Hall in Whiterun.

Mesh by Gizmodian. Textures are modified versions of Gizmodian's.

Both swords are temperable at a grinding wheel with a Refined Moonstone Ingot and 2 Void Salts.

[Update 11-12-13]:
Corrected issue where the "Grounded" effect wouldn't show in Active Effects under Spells.

[Update 11-13-13]:
Inventory image modifications.

[Update 11-15-13]:
Modified percentage chance for paralysis to 20%

[Update 11-18-13]:
Added 30 points of normal shock damage for when player is indoors. Does not work outdoors. This will balance with the lightning bolt's 30 damage which only works outdoors so that the weapons have a consistent damage output regardless of whether the player is indoors or outdoors.

{{{{{{{{{{My Other Mods}}}}}}}}}}

Flamestop and Neverburn

Gorefiend and Hemoflow


Agony and Misery


Broken Dreams

Cinderblaze and Emberscorch

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RR | Trooper_123098 Aug 30 @ 12:10pm 

CoNiGMa  [author] Aug 29 @ 11:06pm 
Fixed issue where Grounded wound activate even if only one of the weapons was equipped. It now requires both weapons to be equipped to work.
RR | Trooper_123098 Aug 25 @ 10:08pm 
:/ not really... have you tryed google?
CoNiGMa  [author] Aug 25 @ 9:02pm 
MESSAGE TO ALL: I have been trying for days to upload an update for this mod that fixes the shock cloak glitch where it appears when only one of the weapons is equipped, but I keep getting Steam Error 9. I've tried numerous things to try and rectify this, but it still gives me the same error. Anyone know how to fix this?
RR | Trooper_123098 Aug 20 @ 9:26am 
MAKE more of theas mods they are awsome
Baron Noctopus Esquire Jul 31 @ 9:27pm 
Hmmm is it very tricky to mess with the files? I have absolutely no modding experience, so what would I have to do? Great mod otherwise. As with your other artifacts :D
CoNiGMa  [author] Jul 31 @ 9:25pm 
@Baron Noctopus Esquire, I'll check to see if there's an issue causing the cloak to do that. As far as an unenchanted version, no. They are scripted. So, there is no way to unenchant them. If you want, you could always go in an change the files yourself if you really want an unenchanted version.
Baron Noctopus Esquire Jul 31 @ 8:59pm 
Either of them. Its a pity, because they are extrmely well made, and I love the design as it fits my character. Is there anyway to obtain an unenchanted version of either of the swords?
CoNiGMa  [author] Jul 30 @ 11:32pm 
@Baron Noctopus Esquire, Does it happen with either sword, or just one of the two in particular?
Baron Noctopus Esquire Jul 30 @ 10:39pm 
For some reason I get the shock cloak when only equipping one sword. this annoys me.