Arma 3
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RHS Mixed Magazines
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
44.455 MB
Oct 9, 2019 @ 4:21pm
Sep 25, 2020 @ 9:44pm
18 Change Notes ( view )

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RHS Mixed Magazines

Description
Overview:
A lightweight mod adding mixed tracer/ball magazines and AP ammo types for RHS rifles and carbines. These provide a more immersive/realistic way to point out targets for your comrades, and increase lethality against RHS armor vests.

Features:
Mixed Ball/Tracer Magazines:
Dozens of new magazines have been added, with tracers every 3 to 5 rounds to assist in marking targets, without giving the enemy a constant reference to your position.
  • NATO magazines are loaded to "Tracer Every 4" standard for 30-round magazines, and "Tracer Every 3" for 20-round magazines.
  • Former Warsaw Pact/other magazines are loaded to "Tracer Every 2" standard.

Tracer Behavior:
Many tracers have been modified from RHS default to reflect real-world behavior, including color, delay, and tracer life.
  • Older tracer rounds (57-T-231P and M196 for example) no longer have a delay, meaning they trace as soon as they leave your barrel. Newer tracer rounds (7T3M and M856A1) retain their delay, as these were specially made with delay to aid in concealment of the shooter.
  • M856/L110 tracers have been changed to orange color, as in real life.

New Ammunition Types:
New ammunition types have been added, mostly armor-piercing types, to add some counters to the quite high armor values of RHS vests. Some existing AP rounds have been modified to better reflect real-world behavior.
  • New AP rounds include 5.45x39 7N24 and 7N39, 7.62x39 7N23, and 5.56x45 M995/SS111.
  • 5.45x39 7N22, 7.62x39 57-N-231(89), and 7.62x51 M993 have been buffed slightly.

New Magazines:
Some new magazine models have been added, to give some extra variety to weapons for those who don't use NIArms.
  • New RPK magazines: 5.45mm 45rnd and 60rnd polymer, 7.62mm 40rnd bakelite.
  • New STANAG magazines: HK "Maritime" steel, Lancer L5 translucent polymer.
  • Lancer Translucent magazines show correct bullet colors based on ammo loaded (M855=green tip, M855A1=silver tip, M995=black tip, M196/M856/M856A1=red tip, others=no paint).
  • New magazines are available in all ammo types, including mixed loads.
64 Comments
BigSauce Feb 6, 2023 @ 9:49am 
a gentleman and a scholar
Frost Jun 25, 2021 @ 3:31pm 
God bless your soul!!!!
Frost Jun 24, 2021 @ 9:58pm 
Can you please make a stand-alone version of just RHSUSAF mags? Also, keep up the great work!
Hawkins Apr 29, 2021 @ 9:59pm 
Are you able to release this just for RHSUSAF?

Or alternatively, would it be okay for my group to modify it to slim down just for RHSUSAF? My group does not use GREF and SAF.
Georg Ravioli  [author] Oct 19, 2020 @ 5:49pm 
@Leclair ah, yes it does, I will update that. Thanks for reminding me.
LeClair Oct 19, 2020 @ 4:48pm 
Does this mod now require RHSSAF?
Golas Sep 19, 2020 @ 1:56am 
not sure if it is a problem but ill try to figure it out in this week :)
Georg Ravioli  [author] Sep 19, 2020 @ 12:47am 
ohhhh yea hahah there are a few files with capital letters in them, from NIArms. That might be it?
Golas Sep 18, 2020 @ 11:17pm 
Thanks mate, ill check it out and give you info back when iam done with this. Sometimes even small case letters bug gives shit in mod, when i made aftp units it was a pain in ass even that was simple retexture but binarization worked after a month or so ;)