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Сообщить о проблеме с переводом
Got it, thanks for the explanation!
BUT, this isn't enabled on the mortar ha
In modded, cover has no affect on mortar shots. We merely are determining a random angle + radius to target then let it fire.
As to why the Q&A doesn't talk about sight and manipulation, Rimworld keeps changing how mortar accuracy is calculated and I haven't bothered to keep the Q&A up to date with the sight, manipulation, mortar barrel, difficulty setting, and Rimwold version differences.
Base mortar miss radius = 13 (assuming no weather multiplier)
Colonist with avg skill 0 = 40% increase in radius, 18.2
Colonist with avg skill 10 = 57.5% reduction (halfway between -40% and +75%), 5.525
Colonist with avg skill 20 = 75% reduction, 3.25
Vanilla applies forced miss radius + a multiplier combined of shooting skill, sight, and manipulation. Then chooses a random cell within the radius to target, weighting the outer-most cells incredibly high vs the inner-most cells (as your radius increases, the outer ring has more cells. Choosing a purely random cell has a higher chance to be in the outer ring).
Modded: (base forced miss radius) * (weather accuracy multiplier) * (skill multiplier)
Then we choose a random angle + radius as the target to get an equal distribution of targets.
Base miss radius is a vanilla value and weather accuracy is a vanilla value although vanilla does not factor it into mortar shots.
Could you please explain the worst/best accuracy? Do I understand it correctly that it’s applied to the result of the Mortar Miss Radius Multiplier and scales, so that the mod’s default worst accuracy of -50% is at 0 skill and 75% at 20 with 20 different steps in-between (i.e. 0% at 9 in skill)? Like, in vanilla [rimworldwiki.com], MMRM at 0 Shooting is normally at 120%, that’s a radius of 10.8, but with Mortar Accuracy that’s going to be what, 10.8-50%, so 5.4, is that correct?
I had same exception trigger as Dax, error ticking pawn TryCastShot.
-Pyromaniac now adds a Fire need bar.
-This bar increases by 16% every time the pawn fires or throws an incendiary weapon.