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Barky's Lupaios Race Pack
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
2.326 MB
Apr 20, 2019 @ 11:22am
Jan 5, 2023 @ 5:44am
16 Change Notes ( view )

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Barky's Lupaios Race Pack

Description
Overview
Adds the lupaios (plural 'lupaii'), a race of curious wolf-like creatures, known for their kinship and preference for cold environments. They live together in clans, where trust and honor form the foundation of their societies. Though generally distrusting of outsiders, circumstance doesn't always leave all options open.

This mod has been extensively tested in multiple long-running games, and should be stable. Let me know if any issues arise for you.

I highly recommend creating a new save when adding this mod, since it adds new factions. You may be able to use the Faction Discovery mod, if you really want to keep your save, but this is untested.

Gameplay notes
Lupaii are mostly the same as a regular human, in that they can do, think and eat the same things. There are only
two notable differences: lupaii are slightly better at hand-to-hand combat, since they have claws, and they are more resistant to cold than humans, since they have fur. That's about it.

How do I get these in my colony?
- Interact with the lupaii clans on your world, and befriend/rescue/find/buy/capture someone.
- Create your faction as a lupaii clan in the scenario editor (when starting a new game), to make all starting pawns lupaii.
- Use EdB Prepare Carefully to add lupaii to your starting colonists.

Compatibility
Works with and without Royalty or Ideology expansions. Supports Biotech expansion, but does not make use of the children feature.

Should be compatible with most things that affect normal pawns (humans), including bionics, surgeries, body parts, etc. If something in particular is broken, let me know and I may be able to look into it.

Not compatible with Combat Extended.

What was that update?
I use the Change Notes tab on the Workshop item. Check there for patch notes.

Thanks
Uses the Alien Framework V2.0 by Erdelf and co. Make sure it's loaded before this mod. Head and tail artwork by Mikerobe. Originally based on Frijjid/Fenii race pack by Xen, but has been heavily modified since then.
47 Comments
thecatinsanaty May 10 @ 4:34am 
1.5 :c?
Iridinite  [author] Mar 11, 2023 @ 1:23pm 
@faust.twi Thanks for the log. I'll get around to patching it, but like I said, that error does not prevent the game from working normally. You can just ignore it.
Iridinite  [author] Feb 26, 2023 @ 3:53am 
@faust.twi Could you be more specific about what doesn't work? Game loads fine for me.
I see I did make a mistake with the mechanitor def, but that doesn't stop the game from loading.
faust.twi Feb 25, 2023 @ 12:01pm 
doesn't work at 1.4 + Royalty.
Aokuq're Klanuhpo Nov 21, 2022 @ 10:48pm 
Lupaios-specific furniture/research? Maybe some Lupaios-specific traits, positive/negative thoughts, and more stat differences?
GrayWolf19 Oct 22, 2022 @ 5:46pm 
any compatibility for 1.4 coming?
AerosAtar Apr 23, 2022 @ 8:37am 
@BinarySpark AllYourBase: https://github.com/RimWorld-CCL-Reborn/AllYourBase

Works perfectly on 1.3 despite not being tagged for it.
Iridinite  [author] Apr 23, 2022 @ 3:17am 
@AerosAtar Thanks for letting me know. Which tool are you using to get this analysis?
AerosAtar Apr 20, 2022 @ 1:00pm 
[Barky's Lupaios Race Pack (for 1.3, 1.2, 1.1)] causes compatibility errors by overwriting SurgeryFlesh in file \1.3\Defs\RecipeDefs\Recipes_Lupaios_Surgery.xml


You might want to switch to patches or a custom Def, depending on what you are trying to do here.