RimWorld

RimWorld

Barky's Lupaios Race Pack
49 Comments
Kihtan Jul 11 @ 5:40pm 
Ty
Kihtan Jul 3, 2024 @ 9:52am 
Hi. I found a weird glicsh? When you instal bionik eyes on the lupaii, the project on the pawn in the upper tab on their nose, for some reason.
https://gist.github.com/HugsLibRecordKeeper/a1b2dadc1228a3c13e82863464df375c
thecatinsanaty May 10, 2024 @ 4:34am 
1.5 :c?
Iridinite  [author] Mar 11, 2023 @ 1:23pm 
@faust.twi Thanks for the log. I'll get around to patching it, but like I said, that error does not prevent the game from working normally. You can just ignore it.
Iridinite  [author] Feb 26, 2023 @ 3:53am 
@faust.twi Could you be more specific about what doesn't work? Game loads fine for me.
I see I did make a mistake with the mechanitor def, but that doesn't stop the game from loading.
Tamina Feb 25, 2023 @ 12:01pm 
doesn't work at 1.4 + Royalty.
Aekuq're Nov 21, 2022 @ 10:48pm 
Lupaios-specific furniture/research? Maybe some Lupaios-specific traits, positive/negative thoughts, and more stat differences?
GrayWolf19 Oct 22, 2022 @ 5:46pm 
any compatibility for 1.4 coming?
AerosAtar Apr 23, 2022 @ 8:37am 
@BinarySpark AllYourBase: https://github.com/RimWorld-CCL-Reborn/AllYourBase

Works perfectly on 1.3 despite not being tagged for it.
Iridinite  [author] Apr 23, 2022 @ 3:17am 
@AerosAtar Thanks for letting me know. Which tool are you using to get this analysis?
AerosAtar Apr 20, 2022 @ 1:00pm 
[Barky's Lupaios Race Pack (for 1.3, 1.2, 1.1)] causes compatibility errors by overwriting SurgeryFlesh in file \1.3\Defs\RecipeDefs\Recipes_Lupaios_Surgery.xml


You might want to switch to patches or a custom Def, depending on what you are trying to do here.
Wiggler310 Jan 7, 2022 @ 3:12pm 
Tribal scenario?
Elentári Jul 31, 2021 @ 9:49pm 
Could you add support for Beautiful Bodies?
You can select the bodies but the tails don't line up.
Dr@g0n Dec 18, 2020 @ 6:33pm 
cool
Tox Nov 29, 2020 @ 1:53am 
oh, okay
Iridinite  [author] Nov 29, 2020 @ 1:29am 
@Tox @Olex Pretty much, yes; I decided to repackage it in the updated format (as of beta 19, so that's already a while ago), and made lots of tweaks to visual, textual and balancing settings.
Olex Nov 29, 2020 @ 1:26am 
@Tox If remember correctly, this mod was basically revamp of the older frijjid mod. I think at the time the frijjids may not have been up to date. Other than that, I think the file for the pawn stats is different. You'll have to check and see. It's been awhile.
Tox Nov 28, 2020 @ 11:33pm 
What's different about these from frijjids?
Jetharius Jun 27, 2020 @ 9:10pm 
I'll dive into the XMLs and see if i can find which ones are working and which are not. It may have just been EPOE or one of the other medical rebuild mods adding researches >.<!
Iridinite  [author] Jun 13, 2020 @ 10:52am 
@Jetharius Which mods? If the mod adds new implant recipes to basic pawns (humans), then this race mod *should* pick them up automatically. If not, depending on the specific mod I may be able to look into adding a patch for it.
Jetharius Jun 11, 2020 @ 9:30am 
Do you have any plans to write in patch support or do you know of any mod authors that have added patch support for this race to accept implants from other mods?
Iridinite  [author] Jun 2, 2020 @ 8:52am 
I think it should be compatible with EPOE now.
Auren Wolfstein May 10, 2020 @ 3:05pm 
Thanks Binary, that's a good place to start. I think that would be a good idea. I'll try checking it out.
Iridinite  [author] May 10, 2020 @ 1:17pm 
@Auren Wolfstein I'd suggest disabling any haul-related mods you might have, or mods related to pawn AI, jobs, traits, etc., and see if that changes things. I'm afraid there's little I can do without more information.

@Olex @DUVMik The reason I don't support EPOE out of the box is because I don't use it personally, which means I wouldn't be able to test it nearly as well (the base mod has been tested with multiple full-game playthroughs). If, however, there's a lot of demand, I might look into it.
Auren Wolfstein May 10, 2020 @ 6:36am 
I messed around with it with a character editor. But the stalker, and both Artic positions couldn't do certain types of work, the Commando I believe couldn't warden, the stalker couldn't do things involving picking up and moving things it seems. And it's only the Lupaii that are affected, I'm not sure which mod would be causing it.
Iridinite  [author] May 10, 2020 @ 1:13am 
@Auren Wolfstein No, they should function exactly the same as vanilla human pawns. Are you sure it's not a trait or another mod that's preventing them from hauling?
Auren Wolfstein May 9, 2020 @ 8:41pm 
I have a question. I used a character editor so it might be that rather than the mod itself. But are the Lupaii unable to Haul or deliver stuff by default? My Lupaii is the only one that had these jobs greyed out.
Olex Apr 29, 2020 @ 3:28pm 
I'd go check but I don't use EPOE. I use FSF vanilla bionics plus another mod which adds compatibility for those bionics on animals instead of needing to make separate bionics via A Dog Said.
DUVMik Apr 29, 2020 @ 2:39pm 
I already have, but I'm not sure it breaks something else, that's why I'm asking.

Anyway, if you add
"<humanRecipeImport>true</humanRecipeImport>"
between "<generalSettings>"
and "<maleGenderProbability>0.5</maleGenderProbability>" in
"Defs\ThingDefs_Races\Race_Lupaios.xml" then it should work. It's around line 17.
Olex Apr 29, 2020 @ 2:18pm 
If that's all you need, then why don't you do it, then post a github link or something? I stopped using this mod after the 1.1 update because I wasn't sure how to add compatibility myself.
DUVMik Apr 29, 2020 @ 12:55pm 
Is it a deliberate choice to not make the mod compatible with EPOE?
Because as far as I can tell you just need to add a single line to get it to work.
Iridinite  [author] Mar 28, 2020 @ 3:51am 
@joseph_the_Impaler I can't reproduce this. Installing bionics or archotech parts works fine. It's probably an incompatible mod setup on your end. Keep in mind this mod isn't compatible with EPOE, if that's what you're referring to.
joseph_the_Impaler Mar 27, 2020 @ 1:26pm 
yea how about you cant get any upgrades.... no bonic anything. no better legs, or arms or lungs.... or heart.....
Iridinite  [author] Mar 14, 2020 @ 2:58pm 
Updated for 1.1, seems to work far as I can tell. Let me know if there are any issues.
Iridinite  [author] Mar 11, 2020 @ 11:25pm 
I'll look into it this weekend.
Olex Mar 11, 2020 @ 7:43pm 
I might be able to in the future if the mod owner doesn't. No promises though.
joseph_the_Impaler Mar 11, 2020 @ 7:20pm 
: (
joseph_the_Impaler Feb 27, 2020 @ 7:37am 
so... you going to make this 1.1?
Olex Jan 7, 2020 @ 7:59pm 
@Krausladen - Unfortunately I am not actually a modder. I know I made the code changes to fix the tails (and then went on to fiddle with some other things) but I used existing code from the original mod to fill the gaps.

I know it's not what you want to hear, but I use the bionics sets by FrozenSnowFox. They come in basic and advanced versions.
Krausladen Jan 7, 2020 @ 5:59pm 
I'm not seeing a tag anywhere that calls on "BodyPartBionicBase" in your mod, and I think that's where you need to tinker for you to make it EPOE compatible, so we can install advanced bionics on these furry friends.

I'm just looking at the difference between yours and the avian races one faction mod to wrap my head around it.
Krausladen Jan 7, 2020 @ 5:47pm 
If you look at Avian Race Only One Faction by Bozu, his its very similar to this mod. Might help you find the answer.
Krausladen Jan 7, 2020 @ 5:45pm 
It's certainly not game breaking the way it is, but your race is simply weaker without it.
Krausladen Jan 7, 2020 @ 5:44pm 
This mod has a soft incompatibility with EPOE. I think it is a very simple addition to allow for advanced bionics to be installed to these pawns.
Iridinite  [author] Oct 8, 2019 @ 10:21am 
@Olex Sure, feel free to post a discussion thread or something, I'll take a look.
Olex Oct 8, 2019 @ 5:35am 
NOTICE: I have implemented a fix for the tails being "under" the body when facing "north". I also tweaked the head positions so they feel more centered. If you want the fix, comment here.
Olex Oct 6, 2019 @ 3:57am 
Thank you so much for this!!! This is exactly what I wanted. Not too much, not too little.
HyphenTorpedo Sep 6, 2019 @ 2:34pm 
Nice mod, I've been enjoying it a lot! Thanks!
0202inferno Jul 10, 2019 @ 2:01pm 
I enjoy this Mod, the Lupaii are believable as a Race. I've thrown a few into my games already. I do have a question though, more of a curiosity. Are you planning to Add Hair & Other Colors for them?