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Not a Bug, its was designed that way by Fireaxis in the original game. This mod merely enables the pootoon bridge in normal game setting instead of limiting it to scenarios
Je me demande pourquoi bien souvent le fait de construire un pont fonctionne pas et oui je suis je parle Fr et non je comprend pas en anglais donc relire tout et tenté traduire eu flemme
Hi ! im glad you think so :)
By the way i like your name !
It works the same way it worked in the scenario made by firexis. I personally think it make sens since its not a permanent steel/concrete bridge but a bridge made of floating components, if you zoom in you will see the little boat underneath.
Gameplaywise it still upgrade a lot your movement speed (embark + disembark would cost you 2 turn, now it cost nothing), it just doesnt act like a road on the top of that.
A bridge that would act like a road on a water would be a different mod and a more complicated one. Maybe there is one out there!
And different question: Is there a way to make that bridge part of the road? Beacuse now, even if I move my unit by bridge to a hill/wood/swamp field with a road on it, units lost all remaining movement points